Barotrauma Client Doc
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Public Member Functions | |
SpriteEditorScreen () | |
override void | AddToGUIUpdateList () |
By default, creates a new frame for the screen and adds all elements to the gui update list. More... | |
override void | Update (double deltaTime) |
override void | Draw (double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) |
override void | Select () |
void | SelectSprite (Sprite sprite) |
void | RefreshLists () |
void | ResetZoom () |
Public Member Functions inherited from Barotrauma.EditorScreen | |
override sealed void | Deselect () |
void | CreateBackgroundColorPicker () |
Public Member Functions inherited from Barotrauma.Screen | |
void | ColorFade (Color from, Color to, float duration) |
virtual void | OnFileDropped (string filePath, string extension) |
virtual void | Release () |
Protected Member Functions | |
override void | DeselectEditorSpecific () |
Properties | |
override Camera | Cam [get] |
GUIComponent | TopPanel [get] |
Properties inherited from Barotrauma.EditorScreen | |
override bool | IsEditor [get] |
Properties inherited from Barotrauma.Screen | |
static Screen | Selected [get] |
virtual Camera | Cam [get] |
virtual bool | IsEditor [get] |
GUIFrame | Frame [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.Screen | |
static void | SelectNull () |
Static Public Attributes inherited from Barotrauma.EditorScreen | |
static Color | BackgroundColor = GameSettings.CurrentConfig.SubEditorBackground |
Definition at line 17 of file SpriteEditorScreen.cs.
Barotrauma.SpriteEditorScreen.SpriteEditorScreen | ( | ) |
Definition at line 64 of file SpriteEditorScreen.cs.
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virtual |
By default, creates a new frame for the screen and adds all elements to the gui update list.
Reimplemented from Barotrauma.Screen.
Definition at line 459 of file SpriteEditorScreen.cs.
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protectedvirtual |
Reimplemented from Barotrauma.EditorScreen.
Definition at line 858 of file SpriteEditorScreen.cs.
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virtual |
Reimplemented from Barotrauma.Screen.
Definition at line 640 of file SpriteEditorScreen.cs.
void Barotrauma.SpriteEditorScreen.RefreshLists | ( | ) |
Definition at line 933 of file SpriteEditorScreen.cs.
void Barotrauma.SpriteEditorScreen.ResetZoom | ( | ) |
Definition at line 971 of file SpriteEditorScreen.cs.
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virtual |
Reimplemented from Barotrauma.Screen.
Definition at line 850 of file SpriteEditorScreen.cs.
void Barotrauma.SpriteEditorScreen.SelectSprite | ( | Sprite | sprite | ) |
Definition at line 881 of file SpriteEditorScreen.cs.
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virtual |
Reimplemented from Barotrauma.Screen.
Definition at line 471 of file SpriteEditorScreen.cs.
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get |
Definition at line 54 of file SpriteEditorScreen.cs.
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get |
Definition at line 59 of file SpriteEditorScreen.cs.