Barotrauma Client Doc
Barotrauma.EditorScreen Class Reference
Inheritance diagram for Barotrauma.EditorScreen:
Barotrauma.Screen Barotrauma.CharacterEditor.CharacterEditorScreen Barotrauma.LevelEditorScreen Barotrauma.ParticleEditorScreen Barotrauma.SpriteEditorScreen Barotrauma.SubEditorScreen

Public Member Functions

override sealed void Deselect ()
 
void CreateBackgroundColorPicker ()
 
- Public Member Functions inherited from Barotrauma.Screen
virtual void Select ()
 
virtual void Update (double deltaTime)
 
virtual void AddToGUIUpdateList ()
 By default, creates a new frame for the screen and adds all elements to the gui update list. More...
 
virtual void Draw (double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
 
void ColorFade (Color from, Color to, float duration)
 
virtual void OnFileDropped (string filePath, string extension)
 
virtual void Release ()
 

Static Public Attributes

static Color BackgroundColor = GameSettings.CurrentConfig.SubEditorBackground
 

Protected Member Functions

virtual void DeselectEditorSpecific ()
 

Properties

override bool IsEditor [get]
 
- Properties inherited from Barotrauma.Screen
static Screen Selected [get]
 
virtual Camera Cam [get]
 
virtual bool IsEditor [get]
 
GUIFrame Frame [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Screen
static void SelectNull ()
 

Detailed Description

Definition at line 5 of file EditorScreen.cs.

Member Function Documentation

◆ CreateBackgroundColorPicker()

void Barotrauma.EditorScreen.CreateBackgroundColorPicker ( )

Definition at line 25 of file EditorScreen.cs.

◆ Deselect()

override sealed void Barotrauma.EditorScreen.Deselect ( )
virtual

Reimplemented from Barotrauma.Screen.

Definition at line 10 of file EditorScreen.cs.

◆ DeselectEditorSpecific()

virtual void Barotrauma.EditorScreen.DeselectEditorSpecific ( )
protectedvirtual

Member Data Documentation

◆ BackgroundColor

Color Barotrauma.EditorScreen.BackgroundColor = GameSettings.CurrentConfig.SubEditorBackground
static

Definition at line 7 of file EditorScreen.cs.

Property Documentation

◆ IsEditor

override bool Barotrauma.EditorScreen.IsEditor
get

Definition at line 8 of file EditorScreen.cs.