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Barotrauma Client Doc
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Public Member Functions | |
| ParticleEditorScreen () | |
| override void | Select () |
| override void | Update (double deltaTime) |
| override void | Draw (double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) |
Public Member Functions inherited from Barotrauma.EditorScreen | |
| override sealed void | Deselect () |
| void | CreateBackgroundColorPicker () |
Public Member Functions inherited from Barotrauma.Screen | |
| virtual void | AddToGUIUpdateList () |
| By default, creates a new frame for the screen and adds all elements to the gui update list. More... | |
| void | ColorFade (Color from, Color to, float duration) |
| virtual void | OnFileDropped (string filePath, string extension) |
| virtual void | Release () |
Protected Member Functions | |
| override void | DeselectEditorSpecific () |
Properties | |
| override Camera | Cam [get] |
Properties inherited from Barotrauma.EditorScreen | |
| override bool | IsEditor [get] |
Properties inherited from Barotrauma.Screen | |
| static Screen | Selected [get] |
| virtual Camera | Cam [get] |
| virtual bool | IsEditor [get] |
| GUIFrame | Frame [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.Screen | |
| static void | SelectNull () |
Static Public Attributes inherited from Barotrauma.EditorScreen | |
| static Color | BackgroundColor = GameSettings.CurrentConfig.SubEditorBackground |
Definition at line 20 of file ParticleEditorScreen.cs.
| Barotrauma.ParticleEditorScreen.ParticleEditorScreen | ( | ) |
Definition at line 51 of file ParticleEditorScreen.cs.
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protectedvirtual |
Reimplemented from Barotrauma.EditorScreen.
Definition at line 159 of file ParticleEditorScreen.cs.
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virtual |
Reimplemented from Barotrauma.Screen.
Definition at line 336 of file ParticleEditorScreen.cs.
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virtual |
Reimplemented from Barotrauma.Screen.
Definition at line 152 of file ParticleEditorScreen.cs.
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virtual |
Reimplemented from Barotrauma.Screen.
Definition at line 305 of file ParticleEditorScreen.cs.
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get |
Definition at line 43 of file ParticleEditorScreen.cs.