Barotrauma Client Doc
Barotrauma.ParticleEditorScreen Class Reference
Inheritance diagram for Barotrauma.ParticleEditorScreen:
Barotrauma.EditorScreen Barotrauma.Screen

Public Member Functions

 ParticleEditorScreen ()
 
override void Select ()
 
override void Update (double deltaTime)
 
override void Draw (double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
 
- Public Member Functions inherited from Barotrauma.EditorScreen
override sealed void Deselect ()
 
void CreateBackgroundColorPicker ()
 
- Public Member Functions inherited from Barotrauma.Screen
virtual void AddToGUIUpdateList ()
 By default, creates a new frame for the screen and adds all elements to the gui update list. More...
 
void ColorFade (Color from, Color to, float duration)
 
virtual void OnFileDropped (string filePath, string extension)
 
virtual void Release ()
 

Protected Member Functions

override void DeselectEditorSpecific ()
 

Properties

override Camera Cam [get]
 
- Properties inherited from Barotrauma.EditorScreen
override bool IsEditor [get]
 
- Properties inherited from Barotrauma.Screen
static Screen Selected [get]
 
virtual Camera Cam [get]
 
virtual bool IsEditor [get]
 
GUIFrame Frame [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Screen
static void SelectNull ()
 
- Static Public Attributes inherited from Barotrauma.EditorScreen
static Color BackgroundColor = GameSettings.CurrentConfig.SubEditorBackground
 

Detailed Description

Definition at line 20 of file ParticleEditorScreen.cs.

Constructor & Destructor Documentation

◆ ParticleEditorScreen()

Barotrauma.ParticleEditorScreen.ParticleEditorScreen ( )

Definition at line 51 of file ParticleEditorScreen.cs.

Member Function Documentation

◆ DeselectEditorSpecific()

override void Barotrauma.ParticleEditorScreen.DeselectEditorSpecific ( )
protectedvirtual

Reimplemented from Barotrauma.EditorScreen.

Definition at line 159 of file ParticleEditorScreen.cs.

◆ Draw()

override void Barotrauma.ParticleEditorScreen.Draw ( double  deltaTime,
GraphicsDevice  graphics,
SpriteBatch  spriteBatch 
)
virtual

Reimplemented from Barotrauma.Screen.

Definition at line 336 of file ParticleEditorScreen.cs.

◆ Select()

override void Barotrauma.ParticleEditorScreen.Select ( )
virtual

Reimplemented from Barotrauma.Screen.

Definition at line 152 of file ParticleEditorScreen.cs.

◆ Update()

override void Barotrauma.ParticleEditorScreen.Update ( double  deltaTime)
virtual

Reimplemented from Barotrauma.Screen.

Definition at line 305 of file ParticleEditorScreen.cs.

Property Documentation

◆ Cam

override Camera Barotrauma.ParticleEditorScreen.Cam
get

Definition at line 43 of file ParticleEditorScreen.cs.