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override void | Select () |
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override void | AddToGUIUpdateList () |
| By default, creates a new frame for the screen and adds all elements to the gui update list. More...
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override void | Update (double deltaTime) |
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CursorState | GetMouseCursorState () |
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override void | Draw (double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) |
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Character | SpawnCharacter (Identifier speciesName, RagdollParams ragdoll=null) |
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bool | CreateCharacter (Identifier name, string mainFolder, bool isHumanoid, ContentPackage contentPackage, XElement ragdoll, XElement config=null, IEnumerable< AnimationParams > animations=null) |
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void | PrepareCharacterCopy () |
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override sealed void | Deselect () |
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void | CreateBackgroundColorPicker () |
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void | ColorFade (Color from, Color to, float duration) |
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virtual void | OnFileDropped (string filePath, string extension) |
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virtual void | Release () |
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static Color | BackgroundColor = GameSettings.CurrentConfig.SubEditorBackground |
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Definition at line 19 of file CharacterEditorScreen.cs.
◆ AddToGUIUpdateList()
override void Barotrauma.CharacterEditor.CharacterEditorScreen.AddToGUIUpdateList |
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virtual |
◆ CreateCharacter()
bool Barotrauma.CharacterEditor.CharacterEditorScreen.CreateCharacter |
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Identifier |
name, |
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string |
mainFolder, |
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bool |
isHumanoid, |
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ContentPackage |
contentPackage, |
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XElement |
ragdoll, |
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XElement |
config = null , |
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IEnumerable< AnimationParams > |
animations = null |
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) |
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◆ DeselectEditorSpecific()
override void Barotrauma.CharacterEditor.CharacterEditorScreen.DeselectEditorSpecific |
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protectedvirtual |
◆ Draw()
override void Barotrauma.CharacterEditor.CharacterEditorScreen.Draw |
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double |
deltaTime, |
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GraphicsDevice |
graphics, |
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SpriteBatch |
spriteBatch |
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) |
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virtual |
◆ GetCharacterEditorTranslation()
static LocalizedString Barotrauma.CharacterEditor.CharacterEditorScreen.GetCharacterEditorTranslation |
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string |
tag | ) |
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static |
◆ GetMouseCursorState()
CursorState Barotrauma.CharacterEditor.CharacterEditorScreen.GetMouseCursorState |
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◆ PrepareCharacterCopy()
void Barotrauma.CharacterEditor.CharacterEditorScreen.PrepareCharacterCopy |
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◆ Select()
override void Barotrauma.CharacterEditor.CharacterEditorScreen.Select |
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virtual |
◆ SpawnCharacter()
◆ Update()
override void Barotrauma.CharacterEditor.CharacterEditorScreen.Update |
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double |
deltaTime | ) |
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virtual |
◆ Cam
override Camera Barotrauma.CharacterEditor.CharacterEditorScreen.Cam |
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get |
◆ Instance
◆ SpawnedCharacter
Character Barotrauma.CharacterEditor.CharacterEditorScreen.SpawnedCharacter |
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get |