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| | GameScreen () |
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| override void | Select () |
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| override void | Deselect () |
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| override void | Update (double deltaTime) |
| | Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio. More...
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| | GameScreen (GraphicsDevice graphics) |
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| override void | AddToGUIUpdateList () |
| | By default, creates a new frame for the screen and adds all elements to the gui update list. More...
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| override void | Draw (double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) |
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| void | DrawMap (GraphicsDevice graphics, SpriteBatch spriteBatch, double deltaTime) |
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| void | ColorFade (Color from, Color to, float duration) |
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| virtual void | OnFileDropped (string filePath, string extension) |
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| virtual void | Release () |
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◆ GameScreen() [1/2]
| Barotrauma.GameScreen.GameScreen |
( |
| ) |
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◆ GameScreen() [2/2]
| Barotrauma.GameScreen.GameScreen |
( |
GraphicsDevice |
graphics | ) |
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◆ AddToGUIUpdateList()
| override void Barotrauma.GameScreen.AddToGUIUpdateList |
( |
| ) |
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virtual |
◆ Deselect()
| override void Barotrauma.GameScreen.Deselect |
( |
| ) |
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virtual |
◆ Draw()
| override void Barotrauma.GameScreen.Draw |
( |
double |
deltaTime, |
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GraphicsDevice |
graphics, |
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SpriteBatch |
spriteBatch |
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) |
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virtual |
◆ DrawMap()
| void Barotrauma.GameScreen.DrawMap |
( |
GraphicsDevice |
graphics, |
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SpriteBatch |
spriteBatch, |
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double |
deltaTime |
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) |
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◆ Select()
| override void Barotrauma.GameScreen.Select |
( |
| ) |
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virtual |
◆ Update()
| override void Barotrauma.GameScreen.Update |
( |
double |
deltaTime | ) |
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virtual |
◆ DamageEffect
| readonly Effect Barotrauma.GameScreen.DamageEffect |
◆ BlueprintEffect
| Effect Barotrauma.GameScreen.BlueprintEffect |
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getset |
◆ Cam
| override Camera Barotrauma.GameScreen.Cam |
|
get |
◆ GameTime
| double Barotrauma.GameScreen.GameTime |
|
get |
◆ GradientEffect
| Effect Barotrauma.GameScreen.GradientEffect |
|
get |
◆ GrainEffect
| Effect Barotrauma.GameScreen.GrainEffect |
|
get |
◆ PostProcessEffect
| Effect Barotrauma.GameScreen.PostProcessEffect |
|
get |
◆ ThresholdTintEffect
| Effect Barotrauma.GameScreen.ThresholdTintEffect |
|
get |