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| GameScreen () |
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override void | Select () |
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override void | Deselect () |
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override void | Update (double deltaTime) |
| Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio. More...
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| GameScreen (GraphicsDevice graphics) |
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override void | AddToGUIUpdateList () |
| By default, creates a new frame for the screen and adds all elements to the gui update list. More...
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override void | Draw (double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) |
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void | DrawMap (GraphicsDevice graphics, SpriteBatch spriteBatch, double deltaTime) |
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void | ColorFade (Color from, Color to, float duration) |
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virtual void | OnFileDropped (string filePath, string extension) |
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virtual void | Release () |
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◆ GameScreen() [1/2]
Barotrauma.GameScreen.GameScreen |
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◆ GameScreen() [2/2]
Barotrauma.GameScreen.GameScreen |
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GraphicsDevice |
graphics | ) |
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◆ AddToGUIUpdateList()
override void Barotrauma.GameScreen.AddToGUIUpdateList |
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virtual |
◆ Deselect()
override void Barotrauma.GameScreen.Deselect |
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virtual |
◆ Draw()
override void Barotrauma.GameScreen.Draw |
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double |
deltaTime, |
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GraphicsDevice |
graphics, |
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SpriteBatch |
spriteBatch |
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) |
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virtual |
◆ DrawMap()
void Barotrauma.GameScreen.DrawMap |
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GraphicsDevice |
graphics, |
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SpriteBatch |
spriteBatch, |
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double |
deltaTime |
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) |
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◆ Select()
override void Barotrauma.GameScreen.Select |
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virtual |
◆ Update()
override void Barotrauma.GameScreen.Update |
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double |
deltaTime | ) |
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virtual |
◆ DamageEffect
readonly Effect Barotrauma.GameScreen.DamageEffect |
◆ BlueprintEffect
Effect Barotrauma.GameScreen.BlueprintEffect |
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getset |
◆ Cam
override Camera Barotrauma.GameScreen.Cam |
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get |
◆ GameTime
double Barotrauma.GameScreen.GameTime |
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get |
◆ GradientEffect
Effect Barotrauma.GameScreen.GradientEffect |
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get |
◆ GrainEffect
Effect Barotrauma.GameScreen.GrainEffect |
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get |
◆ PostProcessEffect
Effect Barotrauma.GameScreen.PostProcessEffect |
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get |
◆ ThresholdTintEffect
Effect Barotrauma.GameScreen.ThresholdTintEffect |
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get |