Barotrauma Client Doc
Barotrauma.Networking.ChatMessage Class Reference
Inheritance diagram for Barotrauma.Networking.ChatMessage:
Barotrauma.Networking.OrderChatMessage Barotrauma.Networking.OrderChatMessage

Public Member Functions

string ApplyDistanceEffect (Character listener)
 
int EstimateLengthBytesClient ()
 
virtual void ClientWrite (in SegmentTableWriter< ClientNetSegment > segmentTableWriter, IWriteMessage msg)
 

Static Public Member Functions

static string GetTimeStamp ()
 
static ChatMessage Create (string senderName, string text, ChatMessageType type, Character sender, Client client=null, PlayerConnectionChangeType changeType=PlayerConnectionChangeType.None, Color? textColor=null)
 
static string GetChatMessageCommand (string message, out string messageWithoutCommand)
 
static float GetGarbleAmount (Entity listener, Entity sender, float range, float obstructionMultiplier=2.0f)
 How much messages sent by sender should get garbled. Takes the distance between the entities and optionally the obstructions between them into account (see obstructionMultiplier ). More...
 
static string ApplyDistanceEffect (Entity listener, Entity sender, string text, float range, float obstructionMultiplier=2.0f)
 
static string ApplyDistanceEffect (string text, float garbleAmount)
 
static string ApplyDistanceEffect (string message, ChatMessageType type, Character sender, Character receiver)
 
static bool CanUseRadio (Character sender, bool ignoreJamming=false)
 
static bool CanUseRadio (Character sender, out WifiComponent radio, bool ignoreJamming=false)
 
static void ClientRead (IReadMessage msg)
 

Public Attributes

string Text
 
ChatMessageType Type
 
PlayerConnectionChangeType ChangeType
 
string IconStyle
 
Character Sender
 
Client SenderClient
 
readonly string SenderName
 

Static Public Attributes

const int MaxLength = 200
 
const int MaxMessagesPerPacket = 10
 
const float SpeakRange = 2000.0f
 
static Color[] MessageColor
 
static UInt16 LastID = 0
 

Protected Member Functions

 ChatMessage (string senderName, string text, ChatMessageType type, Character sender, Client client, PlayerConnectionChangeType changeType=PlayerConnectionChangeType.None, Color? textColor=null)
 

Properties

string TranslatedText [get]
 
Color Color [get, set]
 
string? TextWithSender [get]
 
UInt16 NetStateID [get, set]
 
ChatMode ChatMode = ChatMode.None [get, set]
 

Detailed Description

Constructor & Destructor Documentation

◆ ChatMessage()

Barotrauma.Networking.ChatMessage.ChatMessage ( string  senderName,
string  text,
ChatMessageType  type,
Character  sender,
Client  client,
PlayerConnectionChangeType  changeType = PlayerConnectionChangeType.None,
Color textColor = null 
)
protected

Member Function Documentation

◆ ApplyDistanceEffect() [1/4]

string Barotrauma.Networking.ChatMessage.ApplyDistanceEffect ( Character  listener)

◆ ApplyDistanceEffect() [2/4]

static string Barotrauma.Networking.ChatMessage.ApplyDistanceEffect ( Entity  listener,
Entity  sender,
string  text,
float  range,
float  obstructionMultiplier = 2.0f 
)
static

◆ ApplyDistanceEffect() [3/4]

static string Barotrauma.Networking.ChatMessage.ApplyDistanceEffect ( string  message,
ChatMessageType  type,
Character  sender,
Character  receiver 
)
static

◆ ApplyDistanceEffect() [4/4]

static string Barotrauma.Networking.ChatMessage.ApplyDistanceEffect ( string  text,
float  garbleAmount 
)
static

◆ CanUseRadio() [1/2]

static bool Barotrauma.Networking.ChatMessage.CanUseRadio ( Character  sender,
bool  ignoreJamming = false 
)
static

◆ CanUseRadio() [2/2]

static bool Barotrauma.Networking.ChatMessage.CanUseRadio ( Character  sender,
out WifiComponent  radio,
bool  ignoreJamming = false 
)
static

◆ ClientRead()

static void Barotrauma.Networking.ChatMessage.ClientRead ( IReadMessage  msg)
static

◆ ClientWrite()

virtual void Barotrauma.Networking.ChatMessage.ClientWrite ( in SegmentTableWriter< ClientNetSegment segmentTableWriter,
IWriteMessage  msg 
)
virtual

◆ Create()

static ChatMessage Barotrauma.Networking.ChatMessage.Create ( string  senderName,
string  text,
ChatMessageType  type,
Character  sender,
Client  client = null,
PlayerConnectionChangeType  changeType = PlayerConnectionChangeType.None,
Color textColor = null 
)
static

◆ EstimateLengthBytesClient()

int Barotrauma.Networking.ChatMessage.EstimateLengthBytesClient ( )

◆ GetChatMessageCommand()

static string Barotrauma.Networking.ChatMessage.GetChatMessageCommand ( string  message,
out string  messageWithoutCommand 
)
static

◆ GetGarbleAmount()

static float Barotrauma.Networking.ChatMessage.GetGarbleAmount ( Entity  listener,
Entity  sender,
float  range,
float  obstructionMultiplier = 2.0f 
)
static

How much messages sent by sender should get garbled. Takes the distance between the entities and optionally the obstructions between them into account (see obstructionMultiplier ).

Parameters
obstructionMultiplierValues greater than or equal to 1 cause the message to get garbled more heavily when there's some obstruction between the characters. Values smaller than 1 mean the garbling only depends on distance.

Definition at line 166 of file BarotraumaShared/SharedSource/Networking/ChatMessage.cs.

◆ GetTimeStamp()

static string Barotrauma.Networking.ChatMessage.GetTimeStamp ( )
static

Member Data Documentation

◆ ChangeType

PlayerConnectionChangeType Barotrauma.Networking.ChatMessage.ChangeType

◆ IconStyle

string Barotrauma.Networking.ChatMessage.IconStyle

◆ LastID

UInt16 Barotrauma.Networking.ChatMessage.LastID = 0
static

◆ MaxLength

const int Barotrauma.Networking.ChatMessage.MaxLength = 200
static

◆ MaxMessagesPerPacket

const int Barotrauma.Networking.ChatMessage.MaxMessagesPerPacket = 10
static

◆ MessageColor

Color [] Barotrauma.Networking.ChatMessage.MessageColor
static
Initial value:
=
{
new Color(190, 198, 205),
new Color(204, 74, 78),
new Color(136, 177, 255),
new Color(157, 225, 160),
new Color(238, 208, 0),
new Color(64, 240, 89),
new Color(255, 255, 255),
new Color(255, 255, 255),
new Color(255, 128, 0)
}

Definition at line 37 of file BarotraumaShared/SharedSource/Networking/ChatMessage.cs.

◆ Sender

Character Barotrauma.Networking.ChatMessage.Sender

◆ SenderClient

Client Barotrauma.Networking.ChatMessage.SenderClient

◆ SenderName

readonly string Barotrauma.Networking.ChatMessage.SenderName

◆ SpeakRange

const float Barotrauma.Networking.ChatMessage.SpeakRange = 2000.0f
static

◆ Text

string Barotrauma.Networking.ChatMessage.Text

◆ Type

ChatMessageType Barotrauma.Networking.ChatMessage.Type

Property Documentation

◆ ChatMode

ChatMode Barotrauma.Networking.ChatMessage.ChatMode = ChatMode.None
getset

◆ Color

Color Barotrauma.Networking.ChatMessage.Color
getset

◆ NetStateID

UInt16 Barotrauma.Networking.ChatMessage.NetStateID
getset

◆ TextWithSender

string? Barotrauma.Networking.ChatMessage.TextWithSender
get

◆ TranslatedText

string Barotrauma.Networking.ChatMessage.TranslatedText
get