Definition at line 9 of file ParticlePrefab.cs.
◆ DrawTargetType
◆ ParticlePrefab()
◆ CalculateEndPosition()
| Vector2 Barotrauma.Particles.ParticlePrefab.CalculateEndPosition |
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Vector2 |
startPosition, |
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Vector2 |
velocity |
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) |
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◆ CalculateEndSize()
| Vector2 Barotrauma.Particles.ParticlePrefab.CalculateEndSize |
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| ) |
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◆ Dispose()
| override void Barotrauma.Particles.ParticlePrefab.Dispose |
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| ) |
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virtual |
◆ Prefabs
◆ Sprites
| readonly List<Sprite> Barotrauma.Particles.ParticlePrefab.Sprites |
◆ SubEmitters
◆ AngularVelocityMax
| float Barotrauma.Particles.ParticlePrefab.AngularVelocityMax |
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get |
◆ AngularVelocityMaxRad
| float Barotrauma.Particles.ParticlePrefab.AngularVelocityMaxRad |
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get |
◆ AngularVelocityMin
| float Barotrauma.Particles.ParticlePrefab.AngularVelocityMin |
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get |
◆ AngularVelocityMinRad
| float Barotrauma.Particles.ParticlePrefab.AngularVelocityMinRad |
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get |
◆ AnimDuration
| float Barotrauma.Particles.ParticlePrefab.AnimDuration |
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get |
◆ BlendState
◆ CollisionRadius
| float Barotrauma.Particles.ParticlePrefab.CollisionRadius |
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get |
◆ DeleteOnCollision
| bool Barotrauma.Particles.ParticlePrefab.DeleteOnCollision |
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get |
◆ Drag
| float Barotrauma.Particles.ParticlePrefab.Drag |
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get |
◆ DrawAlways
| bool Barotrauma.Particles.ParticlePrefab.DrawAlways |
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get |
◆ DrawOnTop
| bool Barotrauma.Particles.ParticlePrefab.DrawOnTop |
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get |
◆ DrawTarget
◆ EndColor
| Color Barotrauma.Particles.ParticlePrefab.EndColor |
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get |
◆ Friction
| float Barotrauma.Particles.ParticlePrefab.Friction |
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get |
◆ GrowTime
| float Barotrauma.Particles.ParticlePrefab.GrowTime |
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get |
◆ InvariantCollisionSize
| bool Barotrauma.Particles.ParticlePrefab.InvariantCollisionSize |
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get |
◆ LifeTime
| float Barotrauma.Particles.ParticlePrefab.LifeTime |
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get |
◆ LifeTimeMin
| float Barotrauma.Particles.ParticlePrefab.LifeTimeMin |
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get |
◆ LoopAnim
| bool Barotrauma.Particles.ParticlePrefab.LoopAnim |
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get |
◆ MiddleColor
| Color Barotrauma.Particles.ParticlePrefab.MiddleColor |
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get |
◆ Name
| string Barotrauma.Particles.ParticlePrefab.Name |
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get |
◆ Priority
| int Barotrauma.Particles.ParticlePrefab.Priority |
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get |
◆ Restitution
| float Barotrauma.Particles.ParticlePrefab.Restitution |
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get |
◆ RotateToDirection
| bool Barotrauma.Particles.ParticlePrefab.RotateToDirection |
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get |
◆ SerializableProperties
◆ SizeChangeMax
| Vector2 Barotrauma.Particles.ParticlePrefab.SizeChangeMax |
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get |
◆ SizeChangeMin
| Vector2 Barotrauma.Particles.ParticlePrefab.SizeChangeMin |
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get |
◆ StartColor
| Color Barotrauma.Particles.ParticlePrefab.StartColor |
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get |
◆ StartDelayMax
| float Barotrauma.Particles.ParticlePrefab.StartDelayMax |
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get |
◆ StartDelayMin
| float Barotrauma.Particles.ParticlePrefab.StartDelayMin |
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get |
◆ StartRotationMax
| float Barotrauma.Particles.ParticlePrefab.StartRotationMax |
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get |
◆ StartRotationMaxRad
| float Barotrauma.Particles.ParticlePrefab.StartRotationMaxRad |
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get |
◆ StartRotationMin
| float Barotrauma.Particles.ParticlePrefab.StartRotationMin |
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get |
◆ StartRotationMinRad
| float Barotrauma.Particles.ParticlePrefab.StartRotationMinRad |
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get |
◆ StartSizeMax
| Vector2 Barotrauma.Particles.ParticlePrefab.StartSizeMax |
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get |
◆ StartSizeMin
| Vector2 Barotrauma.Particles.ParticlePrefab.StartSizeMin |
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get |
◆ UseCollision
| bool Barotrauma.Particles.ParticlePrefab.UseCollision |
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get |
◆ UseMiddleColor
| bool Barotrauma.Particles.ParticlePrefab.UseMiddleColor |
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get |
◆ VelocityChange
| Vector2 Barotrauma.Particles.ParticlePrefab.VelocityChange |
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get |
◆ VelocityChangeDisplay
| Vector2 Barotrauma.Particles.ParticlePrefab.VelocityChangeDisplay |
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get |
◆ VelocityChangeWater
| Vector2 Barotrauma.Particles.ParticlePrefab.VelocityChangeWater |
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get |
◆ VelocityChangeWaterDisplay
| Vector2 Barotrauma.Particles.ParticlePrefab.VelocityChangeWaterDisplay |
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get |
◆ WaterDrag
| float Barotrauma.Particles.ParticlePrefab.WaterDrag |
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get |