◆ DoubleClicked()
static bool Barotrauma.PlayerInput.DoubleClicked |
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◆ InventoryKeyHit()
static bool Barotrauma.PlayerInput.InventoryKeyHit |
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int |
index | ) |
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◆ IsAltDown()
static bool Barotrauma.PlayerInput.IsAltDown |
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◆ IsCtrlDown()
static bool Barotrauma.PlayerInput.IsCtrlDown |
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◆ IsShiftDown()
static bool Barotrauma.PlayerInput.IsShiftDown |
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◆ KeyDown() [1/2]
static bool Barotrauma.PlayerInput.KeyDown |
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InputType |
inputType | ) |
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◆ KeyDown() [2/2]
static bool Barotrauma.PlayerInput.KeyDown |
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Keys |
button | ) |
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◆ KeyHit() [1/2]
static bool Barotrauma.PlayerInput.KeyHit |
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InputType |
inputType | ) |
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◆ KeyHit() [2/2]
static bool Barotrauma.PlayerInput.KeyHit |
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Keys |
button | ) |
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◆ KeyUp() [1/2]
static bool Barotrauma.PlayerInput.KeyUp |
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InputType |
inputType | ) |
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◆ KeyUp() [2/2]
static bool Barotrauma.PlayerInput.KeyUp |
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Keys |
button | ) |
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◆ MidButtonClicked()
static bool Barotrauma.PlayerInput.MidButtonClicked |
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◆ MidButtonHeld()
static bool Barotrauma.PlayerInput.MidButtonHeld |
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◆ Mouse4ButtonClicked()
static bool Barotrauma.PlayerInput.Mouse4ButtonClicked |
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◆ Mouse4ButtonHeld()
static bool Barotrauma.PlayerInput.Mouse4ButtonHeld |
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◆ Mouse5ButtonClicked()
static bool Barotrauma.PlayerInput.Mouse5ButtonClicked |
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◆ Mouse5ButtonHeld()
static bool Barotrauma.PlayerInput.Mouse5ButtonHeld |
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◆ MouseButtonsSwapped()
static bool Barotrauma.PlayerInput.MouseButtonsSwapped |
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◆ MouseWheelDownClicked()
static bool Barotrauma.PlayerInput.MouseWheelDownClicked |
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◆ MouseWheelUpClicked()
static bool Barotrauma.PlayerInput.MouseWheelUpClicked |
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◆ PrimaryMouseButtonClicked()
static bool Barotrauma.PlayerInput.PrimaryMouseButtonClicked |
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◆ PrimaryMouseButtonDown()
static bool Barotrauma.PlayerInput.PrimaryMouseButtonDown |
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◆ PrimaryMouseButtonHeld()
static bool Barotrauma.PlayerInput.PrimaryMouseButtonHeld |
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◆ PrimaryMouseButtonReleased()
static bool Barotrauma.PlayerInput.PrimaryMouseButtonReleased |
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◆ SecondaryMouseButtonClicked()
static bool Barotrauma.PlayerInput.SecondaryMouseButtonClicked |
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◆ SecondaryMouseButtonDown()
static bool Barotrauma.PlayerInput.SecondaryMouseButtonDown |
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◆ SecondaryMouseButtonHeld()
static bool Barotrauma.PlayerInput.SecondaryMouseButtonHeld |
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◆ SecondaryMouseButtonReleased()
static bool Barotrauma.PlayerInput.SecondaryMouseButtonReleased |
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◆ Update()
static void Barotrauma.PlayerInput.Update |
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double |
deltaTime | ) |
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◆ UpdateVariable()
static void Barotrauma.PlayerInput.UpdateVariable |
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◆ NumberKeys
readonly List<Keys> Barotrauma.PlayerInput.NumberKeys = new List<Keys> { Keys.D0, Keys.D1, Keys.D2, Keys.D3, Keys.D4, Keys.D5, Keys.D6, Keys.D7, Keys.D8, Keys.D9 } |
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◆ PrimaryMouseLabel
◆ SecondaryMouseLabel
◆ GetKeyboardState
KeyboardState Barotrauma.PlayerInput.GetKeyboardState |
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staticget |
◆ GetOldKeyboardState
KeyboardState Barotrauma.PlayerInput.GetOldKeyboardState |
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staticget |
◆ LatestMousePosition
Vector2 Barotrauma.PlayerInput.LatestMousePosition |
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staticget |
◆ MaxDoubleClickDistance
float Barotrauma.PlayerInput.MaxDoubleClickDistance |
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staticget |
◆ MouseInsideWindow
bool Barotrauma.PlayerInput.MouseInsideWindow |
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staticget |
◆ MousePosition
Vector2 Barotrauma.PlayerInput.MousePosition |
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staticget |
◆ MouseSpeed
Vector2? Barotrauma.PlayerInput.MouseSpeed |
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staticget |
◆ MouseSpeedPerSecond
Vector2 Barotrauma.PlayerInput.MouseSpeedPerSecond |
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staticget |
◆ ScrollWheelSpeed
int? Barotrauma.PlayerInput.ScrollWheelSpeed |
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staticget |