Barotrauma Client Doc
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Public Member Functions | |
PurchasedItem (ItemPrefab itemPrefab, int quantity, int buyerCharacterInfoId) | |
PurchasedItem (ItemPrefab itemPrefab, int quantity) | |
PurchasedItem (ItemPrefab itemPrefab, int quantity, Client buyer) | |
PurchasedItem (Identifier itemPrefabId, int quantity, Client buyer) | |
override string | ToString () |
Public Attributes | |
readonly int | BuyerCharacterInfoIdentifier |
bool | Delivered |
Properties | |
ItemPrefab | ItemPrefab [get] |
Identifier | ItemPrefabIdentifier [get] |
int | Quantity [get, set] |
bool? | IsStoreComponentEnabled [get, set] |
bool | DeliverImmediately [get, set] |
Should the items be given to the buyer immediately, as opposed to spawning them in the sub the next round? More... | |
Definition at line 19 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.
Barotrauma.PurchasedItem.PurchasedItem | ( | ItemPrefab | itemPrefab, |
int | quantity, | ||
int | buyerCharacterInfoId | ||
) |
Definition at line 36 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.
Barotrauma.PurchasedItem.PurchasedItem | ( | ItemPrefab | itemPrefab, |
int | quantity | ||
) |
Definition at line 45 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.
Barotrauma.PurchasedItem.PurchasedItem | ( | ItemPrefab | itemPrefab, |
int | quantity, | ||
Client | buyer | ||
) |
Definition at line 48 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.
Barotrauma.PurchasedItem.PurchasedItem | ( | Identifier | itemPrefabId, |
int | quantity, | ||
Client | buyer | ||
) |
Definition at line 51 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.
override string Barotrauma.PurchasedItem.ToString | ( | ) |
Definition at line 59 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.
readonly int Barotrauma.PurchasedItem.BuyerCharacterInfoIdentifier |
Definition at line 27 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.
bool Barotrauma.PurchasedItem.Delivered |
Definition at line 34 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.
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getset |
Should the items be given to the buyer immediately, as opposed to spawning them in the sub the next round?
Definition at line 32 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.
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getset |
Definition at line 25 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.
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get |
Definition at line 21 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.
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get |
Definition at line 22 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.
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getset |
Definition at line 24 of file BarotraumaShared/SharedSource/GameSession/CargoManager.cs.