Definition at line 10 of file RoundSound.cs.
◆ GetRandomFrequencyMultiplier()
float Barotrauma.RoundSound.GetRandomFrequencyMultiplier |
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◆ Load()
◆ Reload()
static void Barotrauma.RoundSound.Reload |
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RoundSound |
roundSound | ) |
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static |
◆ RemoveAllRoundSounds()
static void Barotrauma.RoundSound.RemoveAllRoundSounds |
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static |
◆ Filename
readonly? string Barotrauma.RoundSound.Filename |
◆ FrequencyMultiplierRange
readonly Vector2 Barotrauma.RoundSound.FrequencyMultiplierRange |
◆ IgnoreMuffling
readonly bool Barotrauma.RoundSound.IgnoreMuffling |
◆ Range
readonly float Barotrauma.RoundSound.Range |
◆ Sound
Sound? Barotrauma.RoundSound.Sound |
◆ Stream
readonly bool Barotrauma.RoundSound.Stream |
◆ Volume
readonly float Barotrauma.RoundSound.Volume |