Definition at line 10 of file RoundSound.cs.
◆ GetRandomFrequencyMultiplier()
| float Barotrauma.RoundSound.GetRandomFrequencyMultiplier |
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◆ Load()
◆ Reload()
| static void Barotrauma.RoundSound.Reload |
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RoundSound |
roundSound | ) |
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static |
◆ RemoveAllRoundSounds()
| static void Barotrauma.RoundSound.RemoveAllRoundSounds |
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| ) |
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static |
◆ Filename
| readonly? string Barotrauma.RoundSound.Filename |
◆ FrequencyMultiplierRange
| readonly Vector2 Barotrauma.RoundSound.FrequencyMultiplierRange |
◆ IgnoreMuffling
| readonly bool Barotrauma.RoundSound.IgnoreMuffling |
◆ Range
| readonly float Barotrauma.RoundSound.Range |
◆ Sound
| Sound? Barotrauma.RoundSound.Sound |
◆ Stream
| readonly bool Barotrauma.RoundSound.Stream |
◆ Volume
| readonly float Barotrauma.RoundSound.Volume |