Definition at line 7 of file ShipIssueWorker.cs.
◆ ShipIssueWorker()
◆ CalculateImportance()
float Barotrauma.ShipIssueWorker.CalculateImportance |
( |
bool |
isEmergency | ) |
|
◆ CalculateImportanceSpecific()
abstract void Barotrauma.ShipIssueWorker.CalculateImportanceSpecific |
( |
| ) |
|
|
pure virtual |
◆ IsIssueViable()
virtual bool Barotrauma.ShipIssueWorker.IsIssueViable |
( |
| ) |
|
|
protectedvirtual |
◆ OrderAttendedTo()
bool Barotrauma.ShipIssueWorker.OrderAttendedTo |
( |
float |
timeSinceLastCheck = 0f | ) |
|
◆ RemoveOrder()
void Barotrauma.ShipIssueWorker.RemoveOrder |
( |
| ) |
|
◆ SetOrder()
void Barotrauma.ShipIssueWorker.SetOrder |
( |
Character |
orderedCharacter | ) |
|
◆ MaxImportance
const float Barotrauma.ShipIssueWorker.MaxImportance = 100f |
|
static |
◆ MinImportance
const float Barotrauma.ShipIssueWorker.MinImportance = 0f |
|
static |
◆ shipCommandManager
◆ Active
bool Barotrauma.ShipIssueWorker.Active = true |
|
getprotected set |
◆ AllowEasySwitching
virtual bool Barotrauma.ShipIssueWorker.AllowEasySwitching |
|
get |
◆ CommandingCharacter
virtual Character Barotrauma.ShipIssueWorker.CommandingCharacter |
|
getprotected |
◆ CurrentOrder
Order Barotrauma.ShipIssueWorker.CurrentOrder |
|
get |
◆ CurrentRedundancy
float Barotrauma.ShipIssueWorker.CurrentRedundancy |
|
getset |
◆ Importance
float Barotrauma.ShipIssueWorker.Importance |
|
getset |
◆ Option
◆ OrderedCharacter
Character Barotrauma.ShipIssueWorker.OrderedCharacter |
|
getset |
◆ RedundantIssueModifier
virtual float Barotrauma.ShipIssueWorker.RedundantIssueModifier |
|
get |
◆ StopDuringEmergency
virtual bool Barotrauma.ShipIssueWorker.StopDuringEmergency |
|
get |
◆ SuggestedOrder
Order Barotrauma.ShipIssueWorker.SuggestedOrder |
|
get |
◆ TargetItem
Item Barotrauma.ShipIssueWorker.TargetItem |
|
get |
◆ TargetItemComponent
◆ TimeSinceLastAttempt
virtual float Barotrauma.ShipIssueWorker.TimeSinceLastAttempt |
|
getset |