Barotrauma Client Doc
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Public Member Functions | |
SoundPrefab (ContentXElement element, SoundsFile file, bool stream=false) | |
bool | IsPlaying () |
override void | Dispose () |
Public Member Functions inherited from Barotrauma.Prefab | |
Prefab (ContentFile file, Identifier identifier) | |
Prefab (ContentFile file, ContentXElement element) | |
Public Attributes | |
readonly ContentPath | SoundPath |
readonly ContentXElement | Element |
readonly Identifier | ElementName |
Public Attributes inherited from Barotrauma.Prefab | |
readonly Identifier | Identifier |
readonly ContentFile | ContentFile |
Static Public Attributes | |
static readonly PrefabSelector< SoundPrefab > | WaterAmbienceIn = new PrefabSelector<SoundPrefab>() |
static readonly PrefabSelector< SoundPrefab > | WaterAmbienceOut = new PrefabSelector<SoundPrefab>() |
static readonly PrefabSelector< SoundPrefab > | WaterAmbienceMoving = new PrefabSelector<SoundPrefab>() |
static readonly PrefabSelector< SoundPrefab > | StartupSound = new PrefabSelector<SoundPrefab>() |
static readonly ImmutableDictionary< Identifier, Type > | TagToDerivedPrefab |
static readonly PrefabCollection< SoundPrefab > | Prefabs |
Static Public Attributes inherited from Barotrauma.Prefab | |
static readonly ImmutableHashSet< Type > | Types |
Protected Member Functions | |
override Identifier | DetermineIdentifier (XElement element) |
Properties | |
static IReadOnlyList< SoundPrefab > | FlowSounds [get] |
static IReadOnlyList< SoundPrefab > | SplashSounds [get] |
Sound | Sound [get] |
Properties inherited from Barotrauma.Prefab | |
ContentPackage? | ContentPackage [get] |
ContentPath | FilePath [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.Prefab | |
static void | DisallowCallFromConstructor () |
Definition at line 25 of file SoundPrefab.cs.
Barotrauma.SoundPrefab.SoundPrefab | ( | ContentXElement | element, |
SoundsFile | file, | ||
bool | stream = false |
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) |
Definition at line 188 of file SoundPrefab.cs.
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protectedvirtual |
Reimplemented from Barotrauma.Prefab.
Definition at line 154 of file SoundPrefab.cs.
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virtual |
Implements Barotrauma.Prefab.
Definition at line 201 of file SoundPrefab.cs.
bool Barotrauma.SoundPrefab.IsPlaying | ( | ) |
Definition at line 196 of file SoundPrefab.cs.
readonly ContentXElement Barotrauma.SoundPrefab.Element |
Definition at line 184 of file SoundPrefab.cs.
readonly Identifier Barotrauma.SoundPrefab.ElementName |
Definition at line 185 of file SoundPrefab.cs.
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static |
Definition at line 88 of file SoundPrefab.cs.
readonly ContentPath Barotrauma.SoundPrefab.SoundPath |
Definition at line 183 of file SoundPrefab.cs.
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static |
Definition at line 77 of file SoundPrefab.cs.
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static |
Definition at line 84 of file SoundPrefab.cs.
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static |
Definition at line 74 of file SoundPrefab.cs.
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static |
Definition at line 76 of file SoundPrefab.cs.
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static |
Definition at line 75 of file SoundPrefab.cs.
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staticget |
Definition at line 80 of file SoundPrefab.cs.
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get |
Definition at line 186 of file SoundPrefab.cs.
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staticget |
Definition at line 82 of file SoundPrefab.cs.