Definition at line 10 of file SoundBuffer.cs.
◆ SoundBuffers()
| Barotrauma.Sounds.SoundBuffers.SoundBuffers |
( |
Sound |
sound | ) |
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◆ ClearPool()
| static void Barotrauma.Sounds.SoundBuffers.ClearPool |
( |
| ) |
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|
static |
◆ Dispose()
| void Barotrauma.Sounds.SoundBuffers.Dispose |
( |
| ) |
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◆ RequestAlBuffers()
| bool Barotrauma.Sounds.SoundBuffers.RequestAlBuffers |
( |
| ) |
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◆ MaxBuffers
| const int Barotrauma.Sounds.SoundBuffers.MaxBuffers = 32000 |
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static |
◆ AlBuffer
| uint Barotrauma.Sounds.SoundBuffers.AlBuffer = 0 |
|
get |
◆ AlMuffledBuffer
| uint Barotrauma.Sounds.SoundBuffers.AlMuffledBuffer = 0 |
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get |
◆ BuffersGenerated
| int Barotrauma.Sounds.SoundBuffers.BuffersGenerated = 0 |
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staticget |