Definition at line 10 of file SoundBuffer.cs.
◆ SoundBuffers()
Barotrauma.Sounds.SoundBuffers.SoundBuffers |
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Sound |
sound | ) |
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◆ ClearPool()
static void Barotrauma.Sounds.SoundBuffers.ClearPool |
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| ) |
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static |
◆ Dispose()
void Barotrauma.Sounds.SoundBuffers.Dispose |
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| ) |
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◆ RequestAlBuffers()
bool Barotrauma.Sounds.SoundBuffers.RequestAlBuffers |
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| ) |
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◆ MaxBuffers
const int Barotrauma.Sounds.SoundBuffers.MaxBuffers = 32000 |
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static |
◆ AlBuffer
uint Barotrauma.Sounds.SoundBuffers.AlBuffer = 0 |
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get |
◆ AlMuffledBuffer
uint Barotrauma.Sounds.SoundBuffers.AlMuffledBuffer = 0 |
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get |
◆ BuffersGenerated
int Barotrauma.Sounds.SoundBuffers.BuffersGenerated = 0 |
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staticget |