Deform(Vector2 worldPosition, Vector2 amount, float deltaTime, Matrix transformMatrix) | Barotrauma.SpriteDeformations.PositionalDeformation | |
Deformation | Barotrauma.SpriteDeformations.SpriteDeformation | protected |
DeformationBlendMode enum name | Barotrauma.SpriteDeformations.SpriteDeformation | |
DeformationTypes | Barotrauma.SpriteDeformations.SpriteDeformation | static |
GetDeformation(out Vector2[,] deformation, out float multiplier, bool inverse) | Barotrauma.SpriteDeformations.PositionalDeformation | protectedvirtual |
Barotrauma::SpriteDeformations::SpriteDeformation.GetDeformation(IEnumerable< SpriteDeformation > animations, Vector2 scale, bool inverseY=false) | Barotrauma.SpriteDeformations.SpriteDeformation | static |
Load(string deformationType, string parentDebugName) | Barotrauma.SpriteDeformations.SpriteDeformation | static |
Load(XElement element, string parentDebugName) | Barotrauma.SpriteDeformations.SpriteDeformation | static |
Params | Barotrauma.SpriteDeformations.SpriteDeformation | |
Phase | Barotrauma.SpriteDeformations.SpriteDeformation | |
PositionalDeformation(XElement element) | Barotrauma.SpriteDeformations.PositionalDeformation | |
ReactionType enum name | Barotrauma.SpriteDeformations.PositionalDeformation | |
Resolution | Barotrauma.SpriteDeformations.SpriteDeformation | |
Save(XElement element) | Barotrauma.SpriteDeformations.SpriteDeformation | virtual |
SetResolution(Point resolution) | Barotrauma.SpriteDeformations.SpriteDeformation | |
SpriteDeformation(XElement element, SpriteDeformationParams deformationParams) | Barotrauma.SpriteDeformations.SpriteDeformation | protected |
Sync | Barotrauma.SpriteDeformations.SpriteDeformation | |
Type | Barotrauma.SpriteDeformations.PositionalDeformation | |
TypeName | Barotrauma.SpriteDeformations.SpriteDeformation | |
Update(float deltaTime) | Barotrauma.SpriteDeformations.PositionalDeformation | virtual |