Definition at line 96 of file SpriteDeformation.cs.
◆ DeformationBlendMode
◆ SpriteDeformation()
Barotrauma.SpriteDeformations.SpriteDeformation.SpriteDeformation |
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XElement |
element, |
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SpriteDeformationParams |
deformationParams |
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) |
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protected |
◆ GetDeformation() [1/2]
static Vector2 [,] Barotrauma.SpriteDeformations.SpriteDeformation.GetDeformation |
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IEnumerable< SpriteDeformation > |
animations, |
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Vector2 |
scale, |
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bool |
inverseY = false |
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) |
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static |
◆ GetDeformation() [2/2]
abstract void Barotrauma.SpriteDeformations.SpriteDeformation.GetDeformation |
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out Vector2 |
deformation[,], |
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out float |
multiplier, |
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bool |
inverse |
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) |
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protectedpure virtual |
◆ Load() [1/2]
static SpriteDeformation Barotrauma.SpriteDeformations.SpriteDeformation.Load |
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string |
deformationType, |
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string |
parentDebugName |
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) |
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static |
◆ Load() [2/2]
static SpriteDeformation Barotrauma.SpriteDeformations.SpriteDeformation.Load |
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XElement |
element, |
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string |
parentDebugName |
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) |
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static |
◆ Save()
virtual void Barotrauma.SpriteDeformations.SpriteDeformation.Save |
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XElement |
element | ) |
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virtual |
◆ SetResolution()
void Barotrauma.SpriteDeformations.SpriteDeformation.SetResolution |
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Point |
resolution | ) |
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◆ Update()
abstract void Barotrauma.SpriteDeformations.SpriteDeformation.Update |
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float |
deltaTime | ) |
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pure virtual |
◆ Deformation
Vector2 [,] Barotrauma.SpriteDeformations.SpriteDeformation.Deformation |
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getprotected |
◆ DeformationTypes
IEnumerable<string> Barotrauma.SpriteDeformations.SpriteDeformation.DeformationTypes |
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staticget |
◆ Params
◆ Phase
virtual float Barotrauma.SpriteDeformations.SpriteDeformation.Phase |
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getset |
◆ Resolution
Point Barotrauma.SpriteDeformations.SpriteDeformation.Resolution |
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getset |
◆ Sync
int Barotrauma.SpriteDeformations.SpriteDeformation.Sync |
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get |
◆ TypeName
string Barotrauma.SpriteDeformations.SpriteDeformation.TypeName |
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get |