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int | Sync [get] |
| A negative value means that the deformation is used only by one sprite only (default). A positive value means that this deformation is or could be used for multiple sprites. This behaviour is not automatic, and has to be implemented for any particular case separately (currently only used in Limbs). More...
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string | Type [get, set] |
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SpriteDeformation.DeformationBlendMode | BlendMode [get, set] |
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string | Name [get] |
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float | Strength [get] |
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float | MaxRotation [get] |
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bool | UseMovementSine [get, set] |
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bool | StopWhenHostIsDead [get, set] |
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bool | OnlyInWater [get, set] |
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float | SineOffset [get, set] |
| Only used if UseMovementSine is enabled. Multiplier for Pi. More...
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virtual float | Frequency = 1 [get, set] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, set] |
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Point | Resolution [get, set] |
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string | Name [get] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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Definition at line 10 of file SpriteDeformation.cs.
◆ SpriteDeformationParams()
Barotrauma.SpriteDeformations.SpriteDeformationParams.SpriteDeformationParams |
( |
XElement |
element | ) |
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◆ ShaderMaxResolution
readonly Point Barotrauma.SpriteDeformations.SpriteDeformationParams.ShaderMaxResolution = new Point(15, 15) |
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static |
◆ BlendMode
◆ Frequency
virtual float Barotrauma.SpriteDeformations.SpriteDeformationParams.Frequency = 1 |
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getset |
◆ MaxRotation
float Barotrauma.SpriteDeformations.SpriteDeformationParams.MaxRotation |
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get |
◆ Name
string Barotrauma.SpriteDeformations.SpriteDeformationParams.Name |
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get |
◆ OnlyInWater
bool Barotrauma.SpriteDeformations.SpriteDeformationParams.OnlyInWater |
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getset |
◆ Resolution
Point Barotrauma.SpriteDeformations.SpriteDeformationParams.Resolution |
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getset |
◆ SerializableProperties
◆ SineOffset
float Barotrauma.SpriteDeformations.SpriteDeformationParams.SineOffset |
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getset |
Only used if UseMovementSine is enabled. Multiplier for Pi.
Definition at line 59 of file SpriteDeformation.cs.
◆ StopWhenHostIsDead
bool Barotrauma.SpriteDeformations.SpriteDeformationParams.StopWhenHostIsDead |
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getset |
◆ Strength
float Barotrauma.SpriteDeformations.SpriteDeformationParams.Strength |
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get |
◆ Sync
int Barotrauma.SpriteDeformations.SpriteDeformationParams.Sync |
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get |
A negative value means that the deformation is used only by one sprite only (default). A positive value means that this deformation is or could be used for multiple sprites. This behaviour is not automatic, and has to be implemented for any particular case separately (currently only used in Limbs).
Definition at line 18 of file SpriteDeformation.cs.
◆ Type
string Barotrauma.SpriteDeformations.SpriteDeformationParams.Type |
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getset |
◆ UseMovementSine
bool Barotrauma.SpriteDeformations.SpriteDeformationParams.UseMovementSine |
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getset |