Barotrauma Client Doc
Barotrauma.SpriteDeformations.CustomDeformation Class Reference
Inheritance diagram for Barotrauma.SpriteDeformations.CustomDeformation:
Barotrauma.SpriteDeformations.SpriteDeformation

Public Member Functions

 CustomDeformation (XElement element)
 
override void Update (float deltaTime)
 
override void Save (XElement element)
 
- Public Member Functions inherited from Barotrauma.SpriteDeformations.SpriteDeformation
void SetResolution (Point resolution)
 

Protected Member Functions

override void GetDeformation (out Vector2[,] deformation, out float multiplier, bool inverse)
 
- Protected Member Functions inherited from Barotrauma.SpriteDeformations.SpriteDeformation
 SpriteDeformation (XElement element, SpriteDeformationParams deformationParams)
 

Properties

override float Phase [get, set]
 
- Properties inherited from Barotrauma.SpriteDeformations.SpriteDeformation
virtual float Phase [get, set]
 
Vector2[,] Deformation [get]
 
SpriteDeformationParams Params [get, set]
 
static IEnumerable< string > DeformationTypes [get]
 
Point Resolution [get, set]
 
string TypeName [get]
 
int Sync [get]
 

Additional Inherited Members

- Public Types inherited from Barotrauma.SpriteDeformations.SpriteDeformation
enum class  DeformationBlendMode { Add , Multiply , Override }
 
- Static Public Member Functions inherited from Barotrauma.SpriteDeformations.SpriteDeformation
static SpriteDeformation Load (string deformationType, string parentDebugName)
 
static SpriteDeformation Load (XElement element, string parentDebugName)
 
static Vector2[,] GetDeformation (IEnumerable< SpriteDeformation > animations, Vector2 scale, bool inverseY=false)
 

Detailed Description

Definition at line 24 of file CustomDeformation.cs.

Constructor & Destructor Documentation

◆ CustomDeformation()

Barotrauma.SpriteDeformations.CustomDeformation.CustomDeformation ( XElement  element)

Definition at line 41 of file CustomDeformation.cs.

Member Function Documentation

◆ GetDeformation()

override void Barotrauma.SpriteDeformations.CustomDeformation.GetDeformation ( out Vector2  deformation[,],
out float  multiplier,
bool  inverse 
)
protectedvirtual

◆ Save()

override void Barotrauma.SpriteDeformations.CustomDeformation.Save ( XElement  element)
virtual

Reimplemented from Barotrauma.SpriteDeformations.SpriteDeformation.

Definition at line 130 of file CustomDeformation.cs.

◆ Update()

override void Barotrauma.SpriteDeformations.CustomDeformation.Update ( float  deltaTime)
virtual

Property Documentation

◆ Phase

override float Barotrauma.SpriteDeformations.CustomDeformation.Phase
getset

Definition at line 30 of file CustomDeformation.cs.