Barotrauma Client Doc
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Increases a character's skills when the effect executes. Only valid if the target is a character or a limb. More...
Public Member Functions | |
GiveSkill (ContentXElement element, string parentDebugName) | |
Public Attributes | |
readonly Identifier | SkillIdentifier |
The identifier of the skill to increase. More... | |
readonly float | Amount |
How much to increase the skill. More... | |
readonly bool | TriggerTalents |
Should the talents that trigger when the character gains skills be triggered by the effect? More... | |
Increases a character's skills when the effect executes. Only valid if the target is a character or a limb.
Definition at line 320 of file BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs.
Barotrauma.StatusEffect.GiveSkill.GiveSkill | ( | ContentXElement | element, |
string | parentDebugName | ||
) |
Definition at line 335 of file BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs.
readonly float Barotrauma.StatusEffect.GiveSkill.Amount |
How much to increase the skill.
Definition at line 329 of file BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs.
readonly Identifier Barotrauma.StatusEffect.GiveSkill.SkillIdentifier |
The identifier of the skill to increase.
Definition at line 325 of file BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs.
readonly bool Barotrauma.StatusEffect.GiveSkill.TriggerTalents |
Should the talents that trigger when the character gains skills be triggered by the effect?
Definition at line 333 of file BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs.