Definition at line 5 of file StatusEffectAction.cs.
◆ StatusEffectAction()
◆ IsFinished()
override bool Barotrauma.StatusEffectAction.IsFinished |
( |
ref string |
goToLabel | ) |
|
|
virtual |
Has the action finished.
- Parameters
-
goToLabel | If null or empty, the event moves to the next action. Otherwise it moves to the specified label. |
- Returns
Implements Barotrauma.EventAction.
Definition at line 36 of file StatusEffectAction.cs.
◆ Reset()
override void Barotrauma.StatusEffectAction.Reset |
( |
| ) |
|
|
virtual |
◆ ToDebugString()
override string Barotrauma.StatusEffectAction.ToDebugString |
( |
| ) |
|
|
virtual |
Rich test to display in debugdraw
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
- Returns
Reimplemented from Barotrauma.EventAction.
Definition at line 84 of file StatusEffectAction.cs.
◆ Update()
override void Barotrauma.StatusEffectAction.Update |
( |
float |
deltaTime | ) |
|
|
virtual |
◆ TargetTag
Identifier Barotrauma.StatusEffectAction.TargetTag |
|
getset |