Barotrauma Client Doc
Barotrauma.StatusEffectAction Class Reference
Inheritance diagram for Barotrauma.StatusEffectAction:
Barotrauma.EventAction

Public Member Functions

 StatusEffectAction (ScriptedEvent parentEvent, ContentXElement element)
 
override bool IsFinished (ref string goTo)
 Has the action finished. More...
 
override void Reset ()
 
override void Update (float deltaTime)
 
override string ToDebugString ()
 Rich test to display in debugdraw More...
 
- Public Member Functions inherited from Barotrauma.EventAction
 EventAction (ScriptedEvent parentEvent, ContentXElement element)
 
virtual bool SetGoToTarget (string goTo)
 
virtual bool CanBeFinished ()
 
virtual IEnumerable< EventActionGetSubActions ()
 

Properties

Identifier TargetTag [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.EventAction
static EventAction Instantiate (ScriptedEvent scriptedEvent, ContentXElement element)
 
- Public Attributes inherited from Barotrauma.EventAction
readonly ScriptedEvent ParentEvent
 
- Protected Member Functions inherited from Barotrauma.EventAction
void ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag)
 

Detailed Description

Definition at line 5 of file StatusEffectAction.cs.

Constructor & Destructor Documentation

◆ StatusEffectAction()

Barotrauma.StatusEffectAction.StatusEffectAction ( ScriptedEvent  parentEvent,
ContentXElement  element 
)

Definition at line 14 of file StatusEffectAction.cs.

Member Function Documentation

◆ IsFinished()

override bool Barotrauma.StatusEffectAction.IsFinished ( ref string  goToLabel)
virtual

Has the action finished.

Parameters
goToLabelIf null or empty, the event moves to the next action. Otherwise it moves to the specified label.
Returns

Implements Barotrauma.EventAction.

Definition at line 36 of file StatusEffectAction.cs.

◆ Reset()

override void Barotrauma.StatusEffectAction.Reset ( )
virtual

Implements Barotrauma.EventAction.

Definition at line 40 of file StatusEffectAction.cs.

◆ ToDebugString()

override string Barotrauma.StatusEffectAction.ToDebugString ( )
virtual

Rich test to display in debugdraw

public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
Returns

Reimplemented from Barotrauma.EventAction.

Definition at line 84 of file StatusEffectAction.cs.

◆ Update()

override void Barotrauma.StatusEffectAction.Update ( float  deltaTime)
virtual

Reimplemented from Barotrauma.EventAction.

Definition at line 45 of file StatusEffectAction.cs.

Property Documentation

◆ TargetTag

Identifier Barotrauma.StatusEffectAction.TargetTag
getset

Definition at line 12 of file StatusEffectAction.cs.