Definition at line 9 of file TagAction.cs.
◆ SubType
Enumerator |
---|
Any | |
Player | |
Outpost | |
Wreck | |
BeaconStation | |
Definition at line 11 of file TagAction.cs.
◆ TagAction()
◆ IsFinished()
override bool Barotrauma.TagAction.IsFinished |
( |
ref string |
goToLabel | ) |
|
|
virtual |
Has the action finished.
- Parameters
-
goToLabel | If null or empty, the event moves to the next action. Otherwise it moves to the specified label. |
- Returns
Implements Barotrauma.EventAction.
Definition at line 77 of file TagAction.cs.
◆ Reset()
override void Barotrauma.TagAction.Reset |
( |
| ) |
|
|
virtual |
◆ ToDebugString()
override string Barotrauma.TagAction.ToDebugString |
( |
| ) |
|
|
virtual |
Rich test to display in debugdraw
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
- Returns
Reimplemented from Barotrauma.EventAction.
Definition at line 359 of file TagAction.cs.
◆ Update()
override void Barotrauma.TagAction.Update |
( |
float |
deltaTime | ) |
|
|
virtual |
◆ AllowHiddenItems
bool Barotrauma.TagAction.AllowHiddenItems |
|
getset |
◆ ChoosePercentage
float Barotrauma.TagAction.ChoosePercentage |
|
getset |
◆ ChooseRandom
bool Barotrauma.TagAction.ChooseRandom |
|
getset |
◆ ContinueIfNoTargetsFound
bool Barotrauma.TagAction.ContinueIfNoTargetsFound |
|
getset |
◆ Criteria
string Barotrauma.TagAction.Criteria |
|
getset |
◆ IgnoreIncapacitatedCharacters
bool Barotrauma.TagAction.IgnoreIncapacitatedCharacters |
|
getset |
◆ SubmarineType
SubType Barotrauma.TagAction.SubmarineType |
|
getset |
◆ Tag