Barotrauma Client Doc
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Public Types | |
enum class | TalentTreeStageState { Invalid , Locked , Unlocked , Available , Highlighted } |
Public Member Functions | |
TalentTree (ContentXElement element, TalentTreesFile file) | |
bool | TalentIsInTree (Identifier talentIdentifier) |
override void | Dispose () |
Public Member Functions inherited from Barotrauma.Prefab | |
Prefab (ContentFile file, Identifier identifier) | |
Prefab (ContentFile file, ContentXElement element) | |
Static Public Member Functions | |
static bool | IsViableTalentForCharacter (Character character, Identifier talentIdentifier) |
static TalentTreeStageState | GetTalentOptionStageState (Character character, Identifier subTreeIdentifier, int index, List< Identifier > selectedTalents) |
static bool | IsViableTalentForCharacter (Character character, Identifier talentIdentifier, ICollection< Identifier > selectedTalents) |
static List< Identifier > | CheckTalentSelection (Character controlledCharacter, IEnumerable< Identifier > selectedTalents) |
Static Public Member Functions inherited from Barotrauma.Prefab | |
static void | DisallowCallFromConstructor () |
Public Attributes | |
readonly ImmutableArray< TalentSubTree > | TalentSubTrees |
readonly ImmutableHashSet< Identifier > | AllTalentIdentifiers |
Talent identifiers of all the talents in this tree More... | |
Public Attributes inherited from Barotrauma.Prefab | |
readonly Identifier | Identifier |
readonly ContentFile | ContentFile |
Static Public Attributes | |
static readonly PrefabCollection< TalentTree > | JobTalentTrees = new PrefabCollection<TalentTree>() |
Static Public Attributes inherited from Barotrauma.Prefab | |
static readonly ImmutableHashSet< Type > | Types |
Properties | |
ContentXElement | ConfigElement [get] |
Properties inherited from Barotrauma.Prefab | |
ContentPackage? | ContentPackage [get] |
ContentPath | FilePath [get] |
Additional Inherited Members | |
Protected Member Functions inherited from Barotrauma.Prefab | |
virtual Identifier | DetermineIdentifier (XElement element) |
Definition at line 8 of file TalentTree.cs.
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strong |
Enumerator | |
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Invalid | |
Locked | |
Unlocked | |
Available | |
Highlighted |
Definition at line 10 of file TalentTree.cs.
Barotrauma.TalentTree.TalentTree | ( | ContentXElement | element, |
TalentTreesFile | file | ||
) |
Definition at line 34 of file TalentTree.cs.
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static |
Definition at line 150 of file TalentTree.cs.
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virtual |
Implements Barotrauma.Prefab.
Definition at line 170 of file TalentTree.cs.
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static |
Definition at line 65 of file TalentTree.cs.
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static |
Definition at line 58 of file TalentTree.cs.
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static |
Definition at line 119 of file TalentTree.cs.
bool Barotrauma.TalentTree.TalentIsInTree | ( | Identifier | talentIdentifier | ) |
Definition at line 53 of file TalentTree.cs.
readonly ImmutableHashSet<Identifier> Barotrauma.TalentTree.AllTalentIdentifiers |
Talent identifiers of all the talents in this tree
Definition at line 26 of file TalentTree.cs.
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static |
Definition at line 19 of file TalentTree.cs.
readonly ImmutableArray<TalentSubTree> Barotrauma.TalentTree.TalentSubTrees |
Definition at line 21 of file TalentTree.cs.
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get |
Definition at line 28 of file TalentTree.cs.