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Identifier | Target1Tag [get, set] |
|
Identifier | Target2Tag [get, set] |
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Identifier | TargetModuleType [get, set] |
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Identifier | ApplyToTarget1 [get, set] |
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Identifier | ApplyToTarget2 [get, set] |
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TriggerType | Type [get, set] |
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float | Radius [get, set] |
|
bool | DisableInCombat [get, set] |
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bool | DisableIfTargetIncapacitated [get, set] |
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bool | WaitForInteraction [get, set] |
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bool | AllowMultipleTargets [get, set] |
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bool | CheckAllTargets [get, set] |
|
bool | SelectOnTrigger [get, set] |
|
Definition at line 8 of file TriggerAction.cs.
◆ TriggerType
◆ TriggerAction()
◆ IsFinished()
override bool Barotrauma.TriggerAction.IsFinished |
( |
ref string |
goToLabel | ) |
|
|
virtual |
Has the action finished.
- Parameters
-
goToLabel | If null or empty, the event moves to the next action. Otherwise it moves to the specified label. |
- Returns
Implements Barotrauma.EventAction.
Definition at line 60 of file TriggerAction.cs.
◆ Reset()
override void Barotrauma.TriggerAction.Reset |
( |
| ) |
|
|
virtual |
◆ ToDebugString()
override string Barotrauma.TriggerAction.ToDebugString |
( |
| ) |
|
|
virtual |
Rich test to display in debugdraw
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
- Returns
Reimplemented from Barotrauma.EventAction.
Definition at line 398 of file TriggerAction.cs.
◆ Update()
override void Barotrauma.TriggerAction.Update |
( |
float |
deltaTime | ) |
|
|
virtual |
◆ isRunning
bool Barotrauma.TriggerAction.isRunning = false |
◆ AllowMultipleTargets
bool Barotrauma.TriggerAction.AllowMultipleTargets |
|
getset |
◆ ApplyToTarget1
Identifier Barotrauma.TriggerAction.ApplyToTarget1 |
|
getset |
◆ ApplyToTarget2
Identifier Barotrauma.TriggerAction.ApplyToTarget2 |
|
getset |
◆ CheckAllTargets
bool Barotrauma.TriggerAction.CheckAllTargets |
|
getset |
◆ DisableIfTargetIncapacitated
bool Barotrauma.TriggerAction.DisableIfTargetIncapacitated |
|
getset |
◆ DisableInCombat
bool Barotrauma.TriggerAction.DisableInCombat |
|
getset |
◆ Radius
float Barotrauma.TriggerAction.Radius |
|
getset |
◆ SelectOnTrigger
bool Barotrauma.TriggerAction.SelectOnTrigger |
|
getset |
◆ Target1Tag
◆ Target2Tag
◆ TargetModuleType
Identifier Barotrauma.TriggerAction.TargetModuleType |
|
getset |
◆ Type
◆ WaitForInteraction
bool Barotrauma.TriggerAction.WaitForInteraction |
|
getset |