Definition at line 3 of file TriggerEventAction.cs.
◆ TriggerEventAction()
◆ IsFinished()
override bool Barotrauma.TriggerEventAction.IsFinished |
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ref string |
goToLabel | ) |
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virtual |
Has the action finished.
- Parameters
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goToLabel | If null or empty, the event moves to the next action. Otherwise it moves to the specified label. |
- Returns
Implements Barotrauma.EventAction.
Definition at line 15 of file TriggerEventAction.cs.
◆ Reset()
override void Barotrauma.TriggerEventAction.Reset |
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virtual |
◆ ToDebugString()
override string Barotrauma.TriggerEventAction.ToDebugString |
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virtual |
Rich test to display in debugdraw
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
- Returns
Reimplemented from Barotrauma.EventAction.
Definition at line 56 of file TriggerEventAction.cs.
◆ Update()
override void Barotrauma.TriggerEventAction.Update |
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float |
deltaTime | ) |
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virtual |
◆ Identifier
Identifier Barotrauma.TriggerEventAction.Identifier |
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getset |
◆ NextRound
bool Barotrauma.TriggerEventAction.NextRound |
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getset |