Barotrauma Client Doc
Barotrauma.TriggerEventAction Class Reference
Inheritance diagram for Barotrauma.TriggerEventAction:
Barotrauma.EventAction

Public Member Functions

 TriggerEventAction (ScriptedEvent parentEvent, ContentXElement element)
 
override bool IsFinished (ref string goTo)
 Has the action finished. More...
 
override void Reset ()
 
override void Update (float deltaTime)
 
override string ToDebugString ()
 Rich test to display in debugdraw More...
 
- Public Member Functions inherited from Barotrauma.EventAction
 EventAction (ScriptedEvent parentEvent, ContentXElement element)
 
virtual bool SetGoToTarget (string goTo)
 
virtual bool CanBeFinished ()
 
virtual IEnumerable< EventActionGetSubActions ()
 

Properties

Identifier Identifier [get, set]
 
bool NextRound [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.EventAction
static EventAction Instantiate (ScriptedEvent scriptedEvent, ContentXElement element)
 
- Public Attributes inherited from Barotrauma.EventAction
readonly ScriptedEvent ParentEvent
 
- Protected Member Functions inherited from Barotrauma.EventAction
void ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag)
 

Detailed Description

Definition at line 3 of file TriggerEventAction.cs.

Constructor & Destructor Documentation

◆ TriggerEventAction()

Barotrauma.TriggerEventAction.TriggerEventAction ( ScriptedEvent  parentEvent,
ContentXElement  element 
)

Definition at line 13 of file TriggerEventAction.cs.

Member Function Documentation

◆ IsFinished()

override bool Barotrauma.TriggerEventAction.IsFinished ( ref string  goToLabel)
virtual

Has the action finished.

Parameters
goToLabelIf null or empty, the event moves to the next action. Otherwise it moves to the specified label.
Returns

Implements Barotrauma.EventAction.

Definition at line 15 of file TriggerEventAction.cs.

◆ Reset()

override void Barotrauma.TriggerEventAction.Reset ( )
virtual

Implements Barotrauma.EventAction.

Definition at line 19 of file TriggerEventAction.cs.

◆ ToDebugString()

override string Barotrauma.TriggerEventAction.ToDebugString ( )
virtual

Rich test to display in debugdraw

public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
Returns

Reimplemented from Barotrauma.EventAction.

Definition at line 56 of file TriggerEventAction.cs.

◆ Update()

override void Barotrauma.TriggerEventAction.Update ( float  deltaTime)
virtual

Reimplemented from Barotrauma.EventAction.

Definition at line 24 of file TriggerEventAction.cs.

Property Documentation

◆ Identifier

Identifier Barotrauma.TriggerEventAction.Identifier
getset

Definition at line 6 of file TriggerEventAction.cs.

◆ NextRound

bool Barotrauma.TriggerEventAction.NextRound
getset

Definition at line 9 of file TriggerEventAction.cs.