Barotrauma Client Doc
Barotrauma.TutorialCompleteAction Class Reference
Inheritance diagram for Barotrauma.TutorialCompleteAction:
Barotrauma.EventAction

Public Member Functions

 TutorialCompleteAction (ScriptedEvent parentEvent, ContentXElement element)
 
override void Update (float deltaTime)
 
override bool IsFinished (ref string goToLabel)
 Has the action finished. More...
 
override void Reset ()
 
- Public Member Functions inherited from Barotrauma.EventAction
 EventAction (ScriptedEvent parentEvent, ContentXElement element)
 
virtual bool SetGoToTarget (string goTo)
 
virtual bool CanBeFinished ()
 
virtual IEnumerable< EventActionGetSubActions ()
 
virtual string ToDebugString ()
 Rich test to display in debugdraw More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.EventAction
static EventAction Instantiate (ScriptedEvent scriptedEvent, ContentXElement element)
 
- Public Attributes inherited from Barotrauma.EventAction
readonly ScriptedEvent ParentEvent
 
- Protected Member Functions inherited from Barotrauma.EventAction
void ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag)
 

Detailed Description

Definition at line 3 of file TutorialCompleteAction.cs.

Constructor & Destructor Documentation

◆ TutorialCompleteAction()

Barotrauma.TutorialCompleteAction.TutorialCompleteAction ( ScriptedEvent  parentEvent,
ContentXElement  element 
)

Definition at line 7 of file TutorialCompleteAction.cs.

Member Function Documentation

◆ IsFinished()

override bool Barotrauma.TutorialCompleteAction.IsFinished ( ref string  goToLabel)
virtual

Has the action finished.

Parameters
goToLabelIf null or empty, the event moves to the next action. Otherwise it moves to the specified label.
Returns

Implements Barotrauma.EventAction.

Definition at line 22 of file TutorialCompleteAction.cs.

◆ Reset()

override void Barotrauma.TutorialCompleteAction.Reset ( )
virtual

Implements Barotrauma.EventAction.

Definition at line 27 of file TutorialCompleteAction.cs.

◆ Update()

override void Barotrauma.TutorialCompleteAction.Update ( float  deltaTime)
virtual

Reimplemented from Barotrauma.EventAction.

Definition at line 9 of file TutorialCompleteAction.cs.