Barotrauma Client Doc
Barotrauma.WaitForItemFabricatedAction Class Reference
Inheritance diagram for Barotrauma.WaitForItemFabricatedAction:
Barotrauma.EventAction

Public Member Functions

 WaitForItemFabricatedAction (ScriptedEvent parentEvent, ContentXElement element)
 
void OnItemFabricated (Item item, Character character)
 
override bool IsFinished (ref string goTo)
 Has the action finished. More...
 
override void Reset ()
 
override string ToDebugString ()
 Rich test to display in debugdraw More...
 
- Public Member Functions inherited from Barotrauma.EventAction
 EventAction (ScriptedEvent parentEvent, ContentXElement element)
 
virtual bool SetGoToTarget (string goTo)
 
virtual bool CanBeFinished ()
 
virtual IEnumerable< EventActionGetSubActions ()
 
virtual void Update (float deltaTime)
 

Properties

Identifier CharacterTag [get, set]
 
Identifier ItemIdentifier [get, set]
 
Identifier ItemTag [get, set]
 
int Amount [get, set]
 
Identifier ApplyTagToItem [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.EventAction
static EventAction Instantiate (ScriptedEvent scriptedEvent, ContentXElement element)
 
- Public Attributes inherited from Barotrauma.EventAction
readonly ScriptedEvent ParentEvent
 
- Protected Member Functions inherited from Barotrauma.EventAction
void ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag)
 

Detailed Description

Definition at line 8 of file WaitForItemFabricatedAction.cs.

Constructor & Destructor Documentation

◆ WaitForItemFabricatedAction()

Barotrauma.WaitForItemFabricatedAction.WaitForItemFabricatedAction ( ScriptedEvent  parentEvent,
ContentXElement  element 
)

Definition at line 27 of file WaitForItemFabricatedAction.cs.

Member Function Documentation

◆ IsFinished()

override bool Barotrauma.WaitForItemFabricatedAction.IsFinished ( ref string  goToLabel)
virtual

Has the action finished.

Parameters
goToLabelIf null or empty, the event moves to the next action. Otherwise it moves to the specified label.
Returns

Implements Barotrauma.EventAction.

Definition at line 61 of file WaitForItemFabricatedAction.cs.

◆ OnItemFabricated()

void Barotrauma.WaitForItemFabricatedAction.OnItemFabricated ( Item  item,
Character  character 
)

Definition at line 44 of file WaitForItemFabricatedAction.cs.

◆ Reset()

override void Barotrauma.WaitForItemFabricatedAction.Reset ( )
virtual

Implements Barotrauma.EventAction.

Definition at line 66 of file WaitForItemFabricatedAction.cs.

◆ ToDebugString()

override string Barotrauma.WaitForItemFabricatedAction.ToDebugString ( )
virtual

Rich test to display in debugdraw

public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
Returns

Reimplemented from Barotrauma.EventAction.

Definition at line 71 of file WaitForItemFabricatedAction.cs.

Property Documentation

◆ Amount

int Barotrauma.WaitForItemFabricatedAction.Amount
getset

Definition at line 20 of file WaitForItemFabricatedAction.cs.

◆ ApplyTagToItem

Identifier Barotrauma.WaitForItemFabricatedAction.ApplyTagToItem
getset

Definition at line 23 of file WaitForItemFabricatedAction.cs.

◆ CharacterTag

Identifier Barotrauma.WaitForItemFabricatedAction.CharacterTag
getset

Definition at line 11 of file WaitForItemFabricatedAction.cs.

◆ ItemIdentifier

Identifier Barotrauma.WaitForItemFabricatedAction.ItemIdentifier
getset

Definition at line 14 of file WaitForItemFabricatedAction.cs.

◆ ItemTag

Identifier Barotrauma.WaitForItemFabricatedAction.ItemTag
getset

Definition at line 17 of file WaitForItemFabricatedAction.cs.