Definition at line 10 of file WaitForItemUsedAction.cs.
◆ WaitForItemUsedAction()
◆ IsFinished()
override bool Barotrauma.WaitForItemUsedAction.IsFinished |
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ref string |
goToLabel | ) |
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virtual |
◆ Reset()
override void Barotrauma.WaitForItemUsedAction.Reset |
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| ) |
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virtual |
◆ ToDebugString()
override string Barotrauma.WaitForItemUsedAction.ToDebugString |
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virtual |
Rich test to display in debugdraw
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
- Returns
Reimplemented from Barotrauma.EventAction.
Definition at line 147 of file WaitForItemUsedAction.cs.
◆ Update()
override void Barotrauma.WaitForItemUsedAction.Update |
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float |
deltaTime | ) |
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virtual |
◆ ApplyTagToHull
Identifier Barotrauma.WaitForItemUsedAction.ApplyTagToHull |
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getset |
◆ ApplyTagToItem
Identifier Barotrauma.WaitForItemUsedAction.ApplyTagToItem |
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getset |
◆ ApplyTagToLinkedHulls
Identifier Barotrauma.WaitForItemUsedAction.ApplyTagToLinkedHulls |
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getset |
◆ ApplyTagToUser
Identifier Barotrauma.WaitForItemUsedAction.ApplyTagToUser |
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getset |
◆ ItemTag
Identifier Barotrauma.WaitForItemUsedAction.ItemTag |
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getset |
◆ RequiredUseCount
int Barotrauma.WaitForItemUsedAction.RequiredUseCount |
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getset |
◆ TargetItemComponent
Identifier Barotrauma.WaitForItemUsedAction.TargetItemComponent |
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getset |
◆ UserTag
Identifier Barotrauma.WaitForItemUsedAction.UserTag |
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getset |