Barotrauma Client Doc
Barotrauma.WayPoint Member List

This is the complete list of members for Barotrauma.WayPoint, including all inherited members.

AddLinked(MapEntity entity)Barotrauma.MapEntity
AddSelection(MapEntity entity)Barotrauma.MapEntitystatic
AddToGUIUpdateList(int order=0)Barotrauma.MapEntityvirtual
AddUpgrade(Upgrade upgrade, bool createNetworkEvent=false)Barotrauma.MapEntityvirtual
aiTargetBarotrauma.Entityprotected
AiTargetBarotrauma.Entity
AllowedLinksBarotrauma.MapEntity
AssignedJobBarotrauma.WayPoint
CheckIsHighlighted()Barotrauma.MapEntityprotectedvirtual
ClearHighlightedEntities()Barotrauma.MapEntitystatic
Clone()Barotrauma.WayPointvirtual
Barotrauma::MapEntity.Clone(List< MapEntity > entitiesToClone)Barotrauma.MapEntitystatic
ColorFlipButton(GUIButton btn, bool flip)Barotrauma.MapEntityprotectedstatic
ConnectedDoorBarotrauma.WayPoint
ConnectedGapBarotrauma.WayPoint
ConnectTo(WayPoint wayPoint2)Barotrauma.WayPoint
CopiedListBarotrauma.MapEntitystatic
Copy(List< MapEntity > entities)Barotrauma.MapEntitystatic
CopyEntities(List< MapEntity > entities)Barotrauma.MapEntitystatic
CreationIndexBarotrauma.Entity
CreationStackTraceBarotrauma.Entity
CurrentHullBarotrauma.WayPoint
Cut(List< MapEntity > entities)Barotrauma.MapEntitystatic
DeselectAll()Barotrauma.MapEntitystatic
DetermineID(ushort id, Submarine submarine)Barotrauma.Entityprotectedvirtual
DisableSelectBarotrauma.MapEntitystatic
DisallowedUpgradesBarotrauma.MapEntity
DisallowedUpgradeSetBarotrauma.MapEntity
Draw(SpriteBatch spriteBatch, bool editing, bool back=true)Barotrauma.WayPointvirtual
Draw(SpriteBatch spriteBatch, Vector2 drawPos)Barotrauma.WayPoint
DrawBelowWaterBarotrauma.MapEntity
DrawEditing(SpriteBatch spriteBatch, Camera cam)Barotrauma.MapEntityvirtual
DrawEditor(SpriteBatch spriteBatch, Camera cam)Barotrauma.MapEntitystatic
DrawOverWaterBarotrauma.MapEntity
DrawPositionBarotrauma.Entity
DrawSelecting(SpriteBatch spriteBatch, Camera cam)Barotrauma.MapEntitystatic
DrawSelectionRect(SpriteBatch spriteBatch, Vector2 pos, Vector2 size, Color color)Barotrauma.MapEntitystatic
DummyIDBarotrauma.Entitystatic
DumpIds(int count, string filename)Barotrauma.Entitystatic
editingHUDBarotrauma.MapEntityprotectedstatic
EditingHUDBarotrauma.MapEntitystatic
Entity(Submarine submarine, ushort id)Barotrauma.Entity
EntityCountBarotrauma.Entitystatic
EntitySpawnerIDBarotrauma.Entitystatic
ErrorLineBarotrauma.Entity
ExitPointSizeBarotrauma.WayPoint
ExitPointWorldRectBarotrauma.WayPoint
ExternalHighlightBarotrauma.MapEntity
FilteredSelectedListBarotrauma.MapEntitystatic
FindEntityByID(ushort ID)Barotrauma.Entitystatic
FindFreeIdBlock(int minBlockSize)Barotrauma.Entitystatic
FindHull()Barotrauma.WayPoint
FindSelectedEntities(Vector2 pos, Vector2 size)Barotrauma.MapEntitystatic
FlippedXBarotrauma.MapEntity
flippedXBarotrauma.MapEntityprotected
FlippedYBarotrauma.MapEntity
FlipX(bool relativeToSub)Barotrauma.MapEntityvirtual
FlipY(bool relativeToSub)Barotrauma.MapEntityvirtual
FreeID()Barotrauma.Entity
GenerateSubWaypoints(Submarine submarine)Barotrauma.WayPointstatic
GetCollapseEffectOffset()Barotrauma.MapEntityprotected
GetDrawDepth(float baseDepth, Sprite sprite)Barotrauma.MapEntity
GetEntities()Barotrauma.Entitystatic
GetLinkedEntities< T >(HashSet< T > list=null, int? maxDepth=null, Func< T, bool > filter=null)Barotrauma.MapEntity
GetNudgeAmount(bool doHold=true)Barotrauma.MapEntitystatic
GetPotentialContainer(Vector2 position, HashSet< MapEntity > entities=null)Barotrauma.MapEntitystatic
GetRandom(SpawnType spawnType=SpawnType.Human, JobPrefab assignedJob=null, Submarine sub=null, bool useSyncedRand=false, string spawnPointTag=null, bool ignoreSubmarine=false)Barotrauma.WayPointstatic
GetReplacementOrThis()Barotrauma.MapEntity
GetTransformedQuad()Barotrauma.MapEntityvirtual
GetUpgrade(Identifier identifier)Barotrauma.MapEntity
GetUpgrades()Barotrauma.MapEntity
HasUpgrade(Identifier identifier)Barotrauma.MapEntity
HiddenInGameBarotrauma.MapEntity
HighlightedEntitiesBarotrauma.MapEntitystatic
highlightedEntitiesBarotrauma.MapEntityprotectedstatic
HighlightedListBoxBarotrauma.MapEntitystatic
IDBarotrauma.Entity
IdCardDescBarotrauma.WayPoint
IdCardTagsBarotrauma.WayPoint
IdFreedBarotrauma.Entity
InDetectableBarotrauma.Entity
InitializeLinks()Barotrauma.WayPoint
InitializeLoadedLinks(IEnumerable< MapEntity > entities)Barotrauma.MapEntitystatic
InsertToList()Barotrauma.MapEntityprotected
IsHighlightedBarotrauma.MapEntity
IsIncludedInSelectionBarotrauma.MapEntity
IsInWaterBarotrauma.WayPoint
IsMouseOn(Vector2 position)Barotrauma.WayPointvirtual
IsObstructedBarotrauma.WayPoint
IsSelectedBarotrauma.MapEntity
IsTraversableBarotrauma.WayPoint
IsVisible(Rectangle worldView)Barotrauma.WayPointvirtual
LaddersBarotrauma.WayPoint
LadderWaypointIntervalBarotrauma.WayPointstatic
LayerBarotrauma.MapEntity
LinkableBarotrauma.MapEntity
linkedToBarotrauma.MapEntity
linkedToIDBarotrauma.MapEntityprotected
Load(ContentXElement element, Submarine submarine, IdRemap idRemap)Barotrauma.WayPointstatic
LoadAll(Submarine submarine, XElement parentElement, string filePath, int idOffset)Barotrauma.MapEntitystatic
MapEntity(MapEntityPrefab prefab, Submarine submarine, ushort id)Barotrauma.MapEntity
MapEntityListBarotrauma.MapEntitystatic
MapEntityUpdateIntervalBarotrauma.MapEntitystatic
MapLoaded(List< MapEntity > entities, bool updateHulls)Barotrauma.MapEntitystatic
MaxEntityCountBarotrauma.Entitystatic
Move(Vector2 amount, bool ignoreContacts=true)Barotrauma.MapEntityvirtual
NameBarotrauma.WayPoint
NullEntityIDBarotrauma.Entitystatic
OnGapStateChanged(bool open, Gap gap)Barotrauma.WayPoint
OnLinksChangedBarotrauma.WayPoint
OnMapLoaded()Barotrauma.WayPointvirtual
OriginalContainerIndexBarotrauma.MapEntity
OriginalModuleIndexBarotrauma.MapEntity
ParseLinks(XElement element, IdRemap idRemap)Barotrauma.MapEntityprotected
Paste(Vector2 position)Barotrauma.MapEntitystatic
PositionBarotrauma.MapEntity
PositionEditingHUD()Barotrauma.MapEntityprotectedstatic
PoweredUpdateIntervalBarotrauma.MapEntitystatic
PrefabBarotrauma.MapEntity
RectBarotrauma.MapEntity
rectBarotrauma.MapEntityprotected
RectHeightBarotrauma.MapEntity
RectWidthBarotrauma.MapEntity
Remove()Barotrauma.WayPointvirtual
RemoveAll()Barotrauma.Entitystatic
RemovedBarotrauma.Entity
RemoveIfLinkedOutpostDoorInUseBarotrauma.MapEntity
RemoveLinked(MapEntity e)Barotrauma.MapEntity
RemoveSelection(MapEntity entity)Barotrauma.MapEntitystatic
ReplacedByBarotrauma.MapEntity
ReservedIDStartBarotrauma.Entitystatic
ResizedBarotrauma.MapEntity
ResizeHorizontalBarotrauma.MapEntity
ResizeVerticalBarotrauma.MapEntity
ResizingBarotrauma.MapEntitystatic
ResolveLinks(IdRemap childRemap)Barotrauma.MapEntity
RespawnManagerIDBarotrauma.Entitystatic
RuinBarotrauma.WayPoint
Save(XElement parentElement)Barotrauma.WayPointvirtual
ScaleBarotrauma.MapEntity
SelectableInEditorBarotrauma.WayPoint
SelectCrewSpawnPoints(List< CharacterInfo > crew, Submarine submarine)Barotrauma.WayPointstatic
SelectedAnyBarotrauma.MapEntitystatic
SelectedListBarotrauma.MapEntitystatic
SelectEntity(MapEntity entity)Barotrauma.MapEntitystatic
SelectionChangedBarotrauma.MapEntitystatic
SelectionPosBarotrauma.MapEntitystatic
selectionPosBarotrauma.MapEntityprotectedstatic
selectionSizeBarotrauma.MapEntityprotectedstatic
SetUpgrade(Upgrade upgrade, bool createNetworkEvent=false)Barotrauma.MapEntity
ShallowRemove()Barotrauma.WayPointvirtual
ShouldBeSavedBarotrauma.MapEntity
ShowWayPointsBarotrauma.WayPointstatic
SightRangeBarotrauma.MapEntity
SimPositionBarotrauma.MapEntity
SoundRangeBarotrauma.MapEntity
SpawnerBarotrauma.Entitystatic
SpawnTimeBarotrauma.Entity
spawnTypeBarotrauma.WayPointprotected
SpawnTypeBarotrauma.WayPoint
SpriteBarotrauma.MapEntity
SpriteDepthBarotrauma.MapEntity
SpriteDepthOverrideIsSetBarotrauma.MapEntity
SpriteOverrideDepthBarotrauma.MapEntity
StairsBarotrauma.WayPoint
StartMovingPosBarotrauma.MapEntitystatic
StopSelection()Barotrauma.MapEntitystatic
SubmarineBarotrauma.Entity
TagsBarotrauma.WayPoint
TunnelBarotrauma.WayPoint
Type enum nameBarotrauma.WayPoint
unresolvedLinkedToIDBarotrauma.MapEntity
Update(float deltaTime, Camera cam)Barotrauma.MapEntityvirtual
UpdateAll(float deltaTime, Camera cam)Barotrauma.MapEntitystatic
UpdateEditing(Camera cam, float deltaTime)Barotrauma.WayPointvirtual
UpdateEditor(Camera cam, float deltaTime)Barotrauma.MapEntitystatic
UpdateHighlighting(List< MapEntity > highlightedEntities, bool wiringMode=false)Barotrauma.MapEntitystatic
UpdateSelecting(Camera cam)Barotrauma.MapEntitystatic
UpgradesBarotrauma.MapEntityprotected
WayPoint(Vector2 position, SpawnType spawnType, Submarine submarine, Gap gap=null)Barotrauma.WayPoint
WayPoint(MapEntityPrefab prefab, Rectangle rectangle)Barotrauma.WayPoint
WayPoint(Rectangle newRect, Submarine submarine)Barotrauma.WayPoint
WayPoint(Type type, Rectangle newRect, Submarine submarine, ushort id=Entity.NullEntityID)Barotrauma.WayPoint
WayPointListBarotrauma.WayPointstatic
WorldPositionBarotrauma.Entity
WorldRectBarotrauma.MapEntity