Barotrauma Client Doc
Barotrauma.WayPoint Class Reference
Inheritance diagram for Barotrauma.WayPoint:
Barotrauma.MapEntity Barotrauma.MapEntity Barotrauma.Entity Barotrauma.ISpatialEntity Barotrauma.Entity Barotrauma.Entity Barotrauma.ISpatialEntity Barotrauma.Entity Barotrauma.ISpatialEntity Barotrauma.ISpatialEntity Barotrauma.ISpatialEntity Barotrauma.ISpatialEntity

Public Types

enum class  Type { WayPoint , SpawnPoint }
 

Public Member Functions

void OnGapStateChanged (bool open, Gap gap)
 Only called by a Gap when the state changes. So in practice used like an event callback, although technically just a method (It would be cleaner to use an actual event in Gap.cs, but event registering and unregistering might cause an extra hassle) More...
 
 WayPoint (Vector2 position, SpawnType spawnType, Submarine submarine, Gap gap=null)
 
 WayPoint (MapEntityPrefab prefab, Rectangle rectangle)
 
 WayPoint (Rectangle newRect, Submarine submarine)
 
 WayPoint (Type type, Rectangle newRect, Submarine submarine, ushort id=Entity.NullEntityID)
 
override MapEntity Clone ()
 
void ConnectTo (WayPoint wayPoint2)
 
void FindHull ()
 
override void OnMapLoaded ()
 
void InitializeLinks ()
 
override XElement Save (XElement parentElement)
 
override void ShallowRemove ()
 Remove the entity from the entity list without removing links to other entities More...
 
override void Remove ()
 
override bool IsVisible (Rectangle worldView)
 
override void Draw (SpriteBatch spriteBatch, bool editing, bool back=true)
 
void Draw (SpriteBatch spriteBatch, Vector2 drawPos)
 
override bool IsMouseOn (Vector2 position)
 
override void UpdateEditing (Camera cam, float deltaTime)
 
- Public Member Functions inherited from Barotrauma.MapEntity
void AddLinked (MapEntity entity)
 
 MapEntity (MapEntityPrefab prefab, Submarine submarine, ushort id)
 
void ResolveLinks (IdRemap childRemap)
 
virtual void Move (Vector2 amount, bool ignoreContacts=true)
 
bool HasUpgrade (Identifier identifier)
 
Upgrade GetUpgrade (Identifier identifier)
 
List< Upgrade > GetUpgrades ()
 
void SetUpgrade (Upgrade upgrade, bool createNetworkEvent=false)
 
virtual bool AddUpgrade (Upgrade upgrade, bool createNetworkEvent=false)
 Adds a new upgrade to the item More...
 
virtual void Update (float deltaTime, Camera cam)
 
virtual void FlipX (bool relativeToSub)
 Flip the entity horizontally More...
 
virtual void FlipY (bool relativeToSub)
 Flip the entity vertically More...
 
virtual Quad2D GetTransformedQuad ()
 
void RemoveLinked (MapEntity e)
 
HashSet< T > GetLinkedEntities< T > (HashSet< T > list=null, int? maxDepth=null, Func< T, bool > filter=null)
 Gets all linked entities of specific type. More...
 
float GetDrawDepth (float baseDepth, Sprite sprite)
 A method that modifies the draw depth to prevent z-fighting between entities with the same sprite depth More...
 
MapEntity GetReplacementOrThis ()
 
virtual void AddToGUIUpdateList (int order=0)
 
virtual void DrawEditing (SpriteBatch spriteBatch, Camera cam)
 
- Public Member Functions inherited from Barotrauma.Entity
 Entity (Submarine submarine, ushort id)
 
void FreeID ()
 Removes the entity from the entity dictionary and frees up the ID it was using. More...
 

Static Public Member Functions

static bool GenerateSubWaypoints (Submarine submarine)
 
static WayPoint GetRandom (SpawnType spawnType=SpawnType.Human, JobPrefab assignedJob=null, Submarine sub=null, bool useSyncedRand=false, string spawnPointTag=null, bool ignoreSubmarine=false)
 
static WayPoint[] SelectCrewSpawnPoints (List< CharacterInfo > crew, Submarine submarine)
 
static WayPoint Load (ContentXElement element, Submarine submarine, IdRemap idRemap)
 
- Static Public Member Functions inherited from Barotrauma.MapEntity
static void ClearHighlightedEntities ()
 
static List< MapEntityClone (List< MapEntity > entitiesToClone)
 
static void UpdateAll (float deltaTime, Camera cam)
 Call Update() on every object in Entity.list More...
 
static List< MapEntityLoadAll (Submarine submarine, XElement parentElement, string filePath, int idOffset)
 
static void MapLoaded (List< MapEntity > entities, bool updateHulls)
 
static void InitializeLoadedLinks (IEnumerable< MapEntity > entities)
 
static void UpdateSelecting (Camera cam)
 Update the selection logic in submarine editor More...
 
static void StopSelection ()
 
static Vector2 GetNudgeAmount (bool doHold=true)
 
static Item GetPotentialContainer (Vector2 position, HashSet< MapEntity > entities=null)
 
static void UpdateHighlighting (List< MapEntity > highlightedEntities, bool wiringMode=false)
 Updates the logic that runs the highlight box when the mouse is sitting still. More...
 
static void AddSelection (MapEntity entity)
 
static void RemoveSelection (MapEntity entity)
 
static void DrawSelecting (SpriteBatch spriteBatch, Camera cam)
 Draw the "selection rectangle" and outlines of entities that are being dragged (if any) More...
 
static void DrawSelectionRect (SpriteBatch spriteBatch, Vector2 pos, Vector2 size, Color color)
 
static void UpdateEditor (Camera cam, float deltaTime)
 
static void DrawEditor (SpriteBatch spriteBatch, Camera cam)
 
static void DeselectAll ()
 
static void SelectEntity (MapEntity entity)
 
static void Copy (List< MapEntity > entities)
 Copy the selected entities to the "clipboard" (copiedList) More...
 
static void Cut (List< MapEntity > entities)
 
static void Paste (Vector2 position)
 
static List< MapEntityCopyEntities (List< MapEntity > entities)
 copies a list of entities to the "clipboard" (copiedList) More...
 
static HashSet< MapEntityFindSelectedEntities (Vector2 pos, Vector2 size)
 Find entities whose rect intersects with the "selection rect" More...
 
- Static Public Member Functions inherited from Barotrauma.Entity
static IReadOnlyCollection< EntityGetEntities ()
 
static int FindFreeIdBlock (int minBlockSize)
 Finds a contiguous block of free IDs of at least the given size More...
 
static Entity FindEntityByID (ushort ID)
 Find an entity based on the ID More...
 
static void RemoveAll ()
 
static void DumpIds (int count, string filename)
 

Public Attributes

Ladder Ladders
 
Structure Stairs
 
bool IsObstructed
 
Level.Tunnel Tunnel
 
RuinGeneration.Ruin Ruin
 
- Public Attributes inherited from Barotrauma.MapEntity
readonly MapEntityPrefab Prefab
 
List< ushort > unresolvedLinkedToID
 
readonly HashSet< IdentifierDisallowedUpgradeSet = new HashSet<Identifier>()
 
readonly List< MapEntitylinkedTo = new List<MapEntity>()
 
bool ShouldBeSaved = true
 
int OriginalModuleIndex = -1
 The index of the outpost module this entity originally spawned in (-1 if not an outpost item) More...
 
int OriginalContainerIndex = -1
 
MapEntity ReplacedBy
 Used for undo/redo to determine what this item has been replaced with More...
 
- Public Attributes inherited from Barotrauma.Entity
readonly ushort ID
 Unique, but non-persistent identifier. Stays the same if the entities are created in the exactly same order, but doesn't persist e.g. between the rounds. More...
 
readonly string CreationStackTrace
 
readonly UInt64 CreationIndex
 

Static Public Attributes

static List< WayPointWayPointList = new List<WayPoint>()
 
static bool ShowWayPoints = true
 
const float LadderWaypointInterval = 75.0f
 
- Static Public Attributes inherited from Barotrauma.MapEntity
static readonly List< MapEntityMapEntityList = new List<MapEntity>()
 
static int MapEntityUpdateInterval = 1
 
static int PoweredUpdateInterval = 1
 
static bool SelectionChanged
 
static List< MapEntityCopiedList = new List<MapEntity>()
 
- Static Public Attributes inherited from Barotrauma.Entity
const ushort NullEntityID = 0
 
const ushort EntitySpawnerID = ushort.MaxValue
 
const ushort RespawnManagerID = ushort.MaxValue - 1
 
const ushort DummyID = ushort.MaxValue - 2
 
const ushort ReservedIDStart = ushort.MaxValue - 3
 
const ushort MaxEntityCount = ushort.MaxValue - 4
 
static EntitySpawner Spawner
 

Protected Attributes

SpawnType spawnType
 
- Protected Attributes inherited from Barotrauma.MapEntity
List< ushort > linkedToID
 
readonly List< Upgrade > Upgrades = new List<Upgrade>()
 List of upgrades this item has More...
 
bool flippedX
 
Rectangle rect
 
- Protected Attributes inherited from Barotrauma.Entity
AITarget aiTarget
 

Properties

bool IsInWater [get]
 
bool IsTraversable [get]
 
Gap ConnectedGap [get, set]
 
DoorConnectedDoor [get]
 
Hull CurrentHull [get]
 
SpawnType SpawnType [get, set]
 
Point ExitPointSize [get]
 
Rectangle ExitPointWorldRect [get]
 
Action< WayPointOnLinksChanged [get, set]
 
override string? Name [get]
 
string IdCardDesc [get]
 
string[] IdCardTags [get]
 
IEnumerable< IdentifierTags [get]
 
JobPrefab AssignedJob [get]
 
override bool SelectableInEditor [get]
 
- Properties inherited from Barotrauma.MapEntity
string DisallowedUpgrades [get, set]
 
bool FlippedX [get]
 
bool FlippedY [get]
 
static IEnumerable< MapEntityHighlightedEntities [get]
 
bool ExternalHighlight [get, set]
 
bool IsHighlighted [get, set]
 
virtual Rectangle Rect [get, set]
 
Rectangle? WorldRect [get]
 
virtual Sprite Sprite [get]
 
virtual bool DrawBelowWater [get]
 
virtual bool DrawOverWater [get]
 
virtual bool Linkable [get]
 
IEnumerable< IdentifierAllowedLinks [get]
 
bool ResizeHorizontal [get]
 
bool ResizeVertical [get]
 
int RectWidth [get, set]
 
int RectHeight [get, set]
 
bool SpriteDepthOverrideIsSet [get]
 
float SpriteOverrideDepth [get]
 
float? SpriteDepth [get, set]
 
virtual float Scale = 1 [get, set]
 
bool HiddenInGame [get, set]
 
override Vector2 Position [get]
 
override Vector2 SimPosition [get]
 
float SoundRange [get, set]
 
float SightRange [get, set]
 
bool RemoveIfLinkedOutpostDoorInUse = true [get, protected set]
 
string Layer [get, set]
 
virtual string Name [get]
 
static Vector2 StartMovingPos [get]
 
static Vector2 SelectionPos [get]
 
static bool Resizing [get]
 
static HashSet< MapEntitySelectedList = new HashSet<MapEntity>() [get]
 
static GUIListBox HighlightedListBox [get]
 
static GUIComponent EditingHUD [get]
 
static bool DisableSelect [get, set]
 
virtual bool SelectableInEditor [get]
 
static bool SelectedAny [get]
 
bool IsSelected [get]
 
bool IsIncludedInSelection [get, set]
 
static List< MapEntityFilteredSelectedList = new List<MapEntity>() [get]
 
- Properties inherited from Barotrauma.Entity
static int EntityCount [get]
 
bool Removed [get]
 
bool IdFreed [get]
 
virtual Vector2 SimPosition [get]
 
virtual Vector2 Position [get]
 
virtual Vector2 WorldPosition [get]
 
virtual Vector2 DrawPosition [get]
 
Submarine Submarine [get, set]
 
AITarget AiTarget [get]
 
bool InDetectable [get, set]
 
double SpawnTime [get]
 
string ErrorLine [get]
 
- Properties inherited from Barotrauma.ISpatialEntity
Vector2 Position [get]
 
Vector2 WorldPosition [get]
 
Vector2 SimPosition [get]
 
Submarine Submarine [get]
 

Additional Inherited Members

- Protected Member Functions inherited from Barotrauma.MapEntity
void ParseLinks (XElement element, IdRemap idRemap)
 
virtual void CheckIsHighlighted ()
 
void InsertToList ()
 
Vector2 GetCollapseEffectOffset ()
 
- Protected Member Functions inherited from Barotrauma.Entity
virtual ushort DetermineID (ushort id, Submarine submarine)
 
- Static Protected Member Functions inherited from Barotrauma.MapEntity
static void ColorFlipButton (GUIButton btn, bool flip)
 
static void PositionEditingHUD ()
 
- Static Protected Attributes inherited from Barotrauma.MapEntity
static readonly HashSet< MapEntityhighlightedEntities = new HashSet<MapEntity>()
 
static Vector2 selectionPos = Vector2.Zero
 
static Vector2 selectionSize = Vector2.Zero
 
static GUIComponent editingHUD
 
- Events inherited from Barotrauma.MapEntity
Action< Rectangle > Resized
 

Detailed Description

Member Enumeration Documentation

◆ Type

Enumerator
WayPoint 
SpawnPoint 

Definition at line 143 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.

Constructor & Destructor Documentation

◆ WayPoint() [1/4]

Barotrauma.WayPoint.WayPoint ( Vector2  position,
SpawnType  spawnType,
Submarine  submarine,
Gap  gap = null 
)

◆ WayPoint() [2/4]

Barotrauma.WayPoint.WayPoint ( MapEntityPrefab  prefab,
Rectangle  rectangle 
)

◆ WayPoint() [3/4]

Barotrauma.WayPoint.WayPoint ( Rectangle  newRect,
Submarine  submarine 
)

◆ WayPoint() [4/4]

Barotrauma.WayPoint.WayPoint ( Type  type,
Rectangle  newRect,
Submarine  submarine,
ushort  id = Entity.NullEntityID 
)

Member Function Documentation

◆ Clone()

override MapEntity Barotrauma.WayPoint.Clone ( )
virtual

◆ ConnectTo()

void Barotrauma.WayPoint.ConnectTo ( WayPoint  wayPoint2)

◆ Draw() [1/2]

override void Barotrauma.WayPoint.Draw ( SpriteBatch  spriteBatch,
bool  editing,
bool  back = true 
)
virtual

Reimplemented from Barotrauma.MapEntity.

Definition at line 26 of file BarotraumaClient/ClientSource/Map/WayPoint.cs.

◆ Draw() [2/2]

void Barotrauma.WayPoint.Draw ( SpriteBatch  spriteBatch,
Vector2  drawPos 
)

◆ FindHull()

void Barotrauma.WayPoint.FindHull ( )

◆ GenerateSubWaypoints()

static bool Barotrauma.WayPoint.GenerateSubWaypoints ( Submarine  submarine)
static

◆ GetRandom()

static WayPoint Barotrauma.WayPoint.GetRandom ( SpawnType  spawnType = SpawnType.Human,
JobPrefab  assignedJob = null,
Submarine  sub = null,
bool  useSyncedRand = false,
string  spawnPointTag = null,
bool  ignoreSubmarine = false 
)
static

◆ InitializeLinks()

void Barotrauma.WayPoint.InitializeLinks ( )

◆ IsMouseOn()

override bool Barotrauma.WayPoint.IsMouseOn ( Vector2  position)
virtual

Reimplemented from Barotrauma.MapEntity.

Definition at line 161 of file BarotraumaClient/ClientSource/Map/WayPoint.cs.

◆ IsVisible()

override bool Barotrauma.WayPoint.IsVisible ( Rectangle  worldView)
virtual

Reimplemented from Barotrauma.MapEntity.

Definition at line 16 of file BarotraumaClient/ClientSource/Map/WayPoint.cs.

◆ Load()

static WayPoint Barotrauma.WayPoint.Load ( ContentXElement  element,
Submarine  submarine,
IdRemap  idRemap 
)
static

◆ OnGapStateChanged()

void Barotrauma.WayPoint.OnGapStateChanged ( bool  open,
Gap  gap 
)

Only called by a Gap when the state changes. So in practice used like an event callback, although technically just a method (It would be cleaner to use an actual event in Gap.cs, but event registering and unregistering might cause an extra hassle)

Definition at line 46 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.

◆ OnMapLoaded()

override void Barotrauma.WayPoint.OnMapLoaded ( )
virtual

Reimplemented from Barotrauma.MapEntity.

Definition at line 1015 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.

◆ Remove()

override void Barotrauma.WayPoint.Remove ( )
virtual

Reimplemented from Barotrauma.MapEntity.

Definition at line 1161 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.

◆ Save()

override XElement Barotrauma.WayPoint.Save ( XElement  parentElement)
virtual

Reimplemented from Barotrauma.MapEntity.

Definition at line 1110 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.

◆ SelectCrewSpawnPoints()

static WayPoint [] Barotrauma.WayPoint.SelectCrewSpawnPoints ( List< CharacterInfo crew,
Submarine  submarine 
)
static

◆ ShallowRemove()

override void Barotrauma.WayPoint.ShallowRemove ( )
virtual

Remove the entity from the entity list without removing links to other entities

Reimplemented from Barotrauma.MapEntity.

Definition at line 1155 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.

◆ UpdateEditing()

override void Barotrauma.WayPoint.UpdateEditing ( Camera  cam,
float  deltaTime 
)
virtual

Reimplemented from Barotrauma.MapEntity.

Definition at line 182 of file BarotraumaClient/ClientSource/Map/WayPoint.cs.

Member Data Documentation

◆ IsObstructed

bool Barotrauma.WayPoint.IsObstructed

◆ Ladders

Ladder Barotrauma.WayPoint.Ladders

◆ LadderWaypointInterval

const float Barotrauma.WayPoint.LadderWaypointInterval = 75.0f
static

◆ Ruin

RuinGeneration.Ruin Barotrauma.WayPoint.Ruin

◆ ShowWayPoints

bool Barotrauma.WayPoint.ShowWayPoints = true
static

◆ spawnType

SpawnType Barotrauma.WayPoint.spawnType
protected

◆ Stairs

Structure Barotrauma.WayPoint.Stairs

◆ Tunnel

Level.Tunnel Barotrauma.WayPoint.Tunnel

◆ WayPointList

List<WayPoint> Barotrauma.WayPoint.WayPointList = new List<WayPoint>()
static

Property Documentation

◆ AssignedJob

JobPrefab Barotrauma.WayPoint.AssignedJob
get

◆ ConnectedDoor

Door? Barotrauma.WayPoint.ConnectedDoor
get

◆ ConnectedGap

Gap Barotrauma.WayPoint.ConnectedGap
getset

◆ CurrentHull

Hull Barotrauma.WayPoint.CurrentHull
get

◆ ExitPointSize

Point Barotrauma.WayPoint.ExitPointSize
get

◆ ExitPointWorldRect

Rectangle Barotrauma.WayPoint.ExitPointWorldRect
get

◆ IdCardDesc

string Barotrauma.WayPoint.IdCardDesc
get

◆ IdCardTags

string [] Barotrauma.WayPoint.IdCardTags
get

◆ IsInWater

bool Barotrauma.WayPoint.IsInWater
get

◆ IsTraversable

bool Barotrauma.WayPoint.IsTraversable
get

◆ Name

override string? Barotrauma.WayPoint.Name
get

◆ OnLinksChanged

Action<WayPoint> Barotrauma.WayPoint.OnLinksChanged
getset

◆ SelectableInEditor

override bool Barotrauma.WayPoint.SelectableInEditor
get

◆ SpawnType

SpawnType Barotrauma.WayPoint.SpawnType
getset

◆ Tags

IEnumerable<Identifier> Barotrauma.WayPoint.Tags
get