Barotrauma Client Doc
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Public Types | |
enum class | Type { WayPoint , SpawnPoint } |
Public Member Functions | |
void | OnGapStateChanged (bool open, Gap gap) |
Only called by a Gap when the state changes. So in practice used like an event callback, although technically just a method (It would be cleaner to use an actual event in Gap.cs, but event registering and unregistering might cause an extra hassle) More... | |
WayPoint (Vector2 position, SpawnType spawnType, Submarine submarine, Gap gap=null) | |
WayPoint (MapEntityPrefab prefab, Rectangle rectangle) | |
WayPoint (Rectangle newRect, Submarine submarine) | |
WayPoint (Type type, Rectangle newRect, Submarine submarine, ushort id=Entity.NullEntityID) | |
override MapEntity | Clone () |
void | ConnectTo (WayPoint wayPoint2) |
void | FindHull () |
override void | OnMapLoaded () |
void | InitializeLinks () |
override XElement | Save (XElement parentElement) |
override void | ShallowRemove () |
Remove the entity from the entity list without removing links to other entities More... | |
override void | Remove () |
override bool | IsVisible (Rectangle worldView) |
override void | Draw (SpriteBatch spriteBatch, bool editing, bool back=true) |
void | Draw (SpriteBatch spriteBatch, Vector2 drawPos) |
override bool | IsMouseOn (Vector2 position) |
override void | UpdateEditing (Camera cam, float deltaTime) |
Public Member Functions inherited from Barotrauma.MapEntity | |
void | AddLinked (MapEntity entity) |
MapEntity (MapEntityPrefab prefab, Submarine submarine, ushort id) | |
void | ResolveLinks (IdRemap childRemap) |
virtual void | Move (Vector2 amount, bool ignoreContacts=true) |
bool | HasUpgrade (Identifier identifier) |
Upgrade | GetUpgrade (Identifier identifier) |
List< Upgrade > | GetUpgrades () |
void | SetUpgrade (Upgrade upgrade, bool createNetworkEvent=false) |
virtual bool | AddUpgrade (Upgrade upgrade, bool createNetworkEvent=false) |
Adds a new upgrade to the item More... | |
virtual void | Update (float deltaTime, Camera cam) |
virtual void | FlipX (bool relativeToSub) |
Flip the entity horizontally More... | |
virtual void | FlipY (bool relativeToSub) |
Flip the entity vertically More... | |
virtual Quad2D | GetTransformedQuad () |
void | RemoveLinked (MapEntity e) |
HashSet< T > | GetLinkedEntities< T > (HashSet< T > list=null, int? maxDepth=null, Func< T, bool > filter=null) |
Gets all linked entities of specific type. More... | |
float | GetDrawDepth (float baseDepth, Sprite sprite) |
A method that modifies the draw depth to prevent z-fighting between entities with the same sprite depth More... | |
MapEntity | GetReplacementOrThis () |
virtual void | AddToGUIUpdateList (int order=0) |
virtual void | DrawEditing (SpriteBatch spriteBatch, Camera cam) |
Public Member Functions inherited from Barotrauma.Entity | |
Entity (Submarine submarine, ushort id) | |
void | FreeID () |
Removes the entity from the entity dictionary and frees up the ID it was using. More... | |
Static Public Member Functions | |
static bool | GenerateSubWaypoints (Submarine submarine) |
static WayPoint | GetRandom (SpawnType spawnType=SpawnType.Human, JobPrefab assignedJob=null, Submarine sub=null, bool useSyncedRand=false, string spawnPointTag=null, bool ignoreSubmarine=false) |
static WayPoint[] | SelectCrewSpawnPoints (List< CharacterInfo > crew, Submarine submarine) |
static WayPoint | Load (ContentXElement element, Submarine submarine, IdRemap idRemap) |
Static Public Member Functions inherited from Barotrauma.MapEntity | |
static void | ClearHighlightedEntities () |
static List< MapEntity > | Clone (List< MapEntity > entitiesToClone) |
static void | UpdateAll (float deltaTime, Camera cam) |
Call Update() on every object in Entity.list More... | |
static List< MapEntity > | LoadAll (Submarine submarine, XElement parentElement, string filePath, int idOffset) |
static void | MapLoaded (List< MapEntity > entities, bool updateHulls) |
static void | InitializeLoadedLinks (IEnumerable< MapEntity > entities) |
static void | UpdateSelecting (Camera cam) |
Update the selection logic in submarine editor More... | |
static void | StopSelection () |
static Vector2 | GetNudgeAmount (bool doHold=true) |
static Item | GetPotentialContainer (Vector2 position, HashSet< MapEntity > entities=null) |
static void | UpdateHighlighting (List< MapEntity > highlightedEntities, bool wiringMode=false) |
Updates the logic that runs the highlight box when the mouse is sitting still. More... | |
static void | AddSelection (MapEntity entity) |
static void | RemoveSelection (MapEntity entity) |
static void | DrawSelecting (SpriteBatch spriteBatch, Camera cam) |
Draw the "selection rectangle" and outlines of entities that are being dragged (if any) More... | |
static void | DrawSelectionRect (SpriteBatch spriteBatch, Vector2 pos, Vector2 size, Color color) |
static void | UpdateEditor (Camera cam, float deltaTime) |
static void | DrawEditor (SpriteBatch spriteBatch, Camera cam) |
static void | DeselectAll () |
static void | SelectEntity (MapEntity entity) |
static void | Copy (List< MapEntity > entities) |
Copy the selected entities to the "clipboard" (copiedList) More... | |
static void | Cut (List< MapEntity > entities) |
static void | Paste (Vector2 position) |
static List< MapEntity > | CopyEntities (List< MapEntity > entities) |
copies a list of entities to the "clipboard" (copiedList) More... | |
static HashSet< MapEntity > | FindSelectedEntities (Vector2 pos, Vector2 size) |
Find entities whose rect intersects with the "selection rect" More... | |
Static Public Member Functions inherited from Barotrauma.Entity | |
static IReadOnlyCollection< Entity > | GetEntities () |
static int | FindFreeIdBlock (int minBlockSize) |
Finds a contiguous block of free IDs of at least the given size More... | |
static Entity | FindEntityByID (ushort ID) |
Find an entity based on the ID More... | |
static void | RemoveAll () |
static void | DumpIds (int count, string filename) |
Public Attributes | |
Ladder | Ladders |
Structure | Stairs |
bool | IsObstructed |
Level.Tunnel | Tunnel |
RuinGeneration.Ruin | Ruin |
Public Attributes inherited from Barotrauma.MapEntity | |
readonly MapEntityPrefab | Prefab |
List< ushort > | unresolvedLinkedToID |
readonly HashSet< Identifier > | DisallowedUpgradeSet = new HashSet<Identifier>() |
readonly List< MapEntity > | linkedTo = new List<MapEntity>() |
bool | ShouldBeSaved = true |
int | OriginalModuleIndex = -1 |
The index of the outpost module this entity originally spawned in (-1 if not an outpost item) More... | |
int | OriginalContainerIndex = -1 |
MapEntity | ReplacedBy |
Used for undo/redo to determine what this item has been replaced with More... | |
Public Attributes inherited from Barotrauma.Entity | |
readonly ushort | ID |
Unique, but non-persistent identifier. Stays the same if the entities are created in the exactly same order, but doesn't persist e.g. between the rounds. More... | |
readonly string | CreationStackTrace |
readonly UInt64 | CreationIndex |
Static Public Attributes | |
static List< WayPoint > | WayPointList = new List<WayPoint>() |
static bool | ShowWayPoints = true |
const float | LadderWaypointInterval = 75.0f |
Static Public Attributes inherited from Barotrauma.MapEntity | |
static readonly List< MapEntity > | MapEntityList = new List<MapEntity>() |
static int | MapEntityUpdateInterval = 1 |
static int | PoweredUpdateInterval = 1 |
static bool | SelectionChanged |
static List< MapEntity > | CopiedList = new List<MapEntity>() |
Static Public Attributes inherited from Barotrauma.Entity | |
const ushort | NullEntityID = 0 |
const ushort | EntitySpawnerID = ushort.MaxValue |
const ushort | RespawnManagerID = ushort.MaxValue - 1 |
const ushort | DummyID = ushort.MaxValue - 2 |
const ushort | ReservedIDStart = ushort.MaxValue - 3 |
const ushort | MaxEntityCount = ushort.MaxValue - 4 |
static EntitySpawner | Spawner |
Protected Attributes | |
SpawnType | spawnType |
Protected Attributes inherited from Barotrauma.MapEntity | |
List< ushort > | linkedToID |
readonly List< Upgrade > | Upgrades = new List<Upgrade>() |
List of upgrades this item has More... | |
bool | flippedX |
Rectangle | rect |
Protected Attributes inherited from Barotrauma.Entity | |
AITarget | aiTarget |
Properties | |
bool | IsInWater [get] |
bool | IsTraversable [get] |
Gap | ConnectedGap [get, set] |
Door? | ConnectedDoor [get] |
Hull | CurrentHull [get] |
SpawnType | SpawnType [get, set] |
Point | ExitPointSize [get] |
Rectangle | ExitPointWorldRect [get] |
Action< WayPoint > | OnLinksChanged [get, set] |
override string? | Name [get] |
string | IdCardDesc [get] |
string[] | IdCardTags [get] |
IEnumerable< Identifier > | Tags [get] |
JobPrefab | AssignedJob [get] |
override bool | SelectableInEditor [get] |
Properties inherited from Barotrauma.MapEntity | |
string | DisallowedUpgrades [get, set] |
bool | FlippedX [get] |
bool | FlippedY [get] |
static IEnumerable< MapEntity > | HighlightedEntities [get] |
bool | ExternalHighlight [get, set] |
bool | IsHighlighted [get, set] |
virtual Rectangle | Rect [get, set] |
Rectangle? | WorldRect [get] |
virtual Sprite | Sprite [get] |
virtual bool | DrawBelowWater [get] |
virtual bool | DrawOverWater [get] |
virtual bool | Linkable [get] |
IEnumerable< Identifier > | AllowedLinks [get] |
bool | ResizeHorizontal [get] |
bool | ResizeVertical [get] |
int | RectWidth [get, set] |
int | RectHeight [get, set] |
bool | SpriteDepthOverrideIsSet [get] |
float | SpriteOverrideDepth [get] |
float? | SpriteDepth [get, set] |
virtual float | Scale = 1 [get, set] |
bool | HiddenInGame [get, set] |
override Vector2 | Position [get] |
override Vector2 | SimPosition [get] |
float | SoundRange [get, set] |
float | SightRange [get, set] |
bool | RemoveIfLinkedOutpostDoorInUse = true [get, protected set] |
string | Layer [get, set] |
virtual string | Name [get] |
static Vector2 | StartMovingPos [get] |
static Vector2 | SelectionPos [get] |
static bool | Resizing [get] |
static HashSet< MapEntity > | SelectedList = new HashSet<MapEntity>() [get] |
static GUIListBox | HighlightedListBox [get] |
static GUIComponent | EditingHUD [get] |
static bool | DisableSelect [get, set] |
virtual bool | SelectableInEditor [get] |
static bool | SelectedAny [get] |
bool | IsSelected [get] |
bool | IsIncludedInSelection [get, set] |
static List< MapEntity > | FilteredSelectedList = new List<MapEntity>() [get] |
Properties inherited from Barotrauma.Entity | |
static int | EntityCount [get] |
bool | Removed [get] |
bool | IdFreed [get] |
virtual Vector2 | SimPosition [get] |
virtual Vector2 | Position [get] |
virtual Vector2 | WorldPosition [get] |
virtual Vector2 | DrawPosition [get] |
Submarine | Submarine [get, set] |
AITarget | AiTarget [get] |
bool | InDetectable [get, set] |
double | SpawnTime [get] |
string | ErrorLine [get] |
Properties inherited from Barotrauma.ISpatialEntity | |
Vector2 | Position [get] |
Vector2 | WorldPosition [get] |
Vector2 | SimPosition [get] |
Submarine | Submarine [get] |
Additional Inherited Members | |
Protected Member Functions inherited from Barotrauma.MapEntity | |
void | ParseLinks (XElement element, IdRemap idRemap) |
virtual void | CheckIsHighlighted () |
void | InsertToList () |
Vector2 | GetCollapseEffectOffset () |
Protected Member Functions inherited from Barotrauma.Entity | |
virtual ushort | DetermineID (ushort id, Submarine submarine) |
Static Protected Member Functions inherited from Barotrauma.MapEntity | |
static void | ColorFlipButton (GUIButton btn, bool flip) |
static void | PositionEditingHUD () |
Static Protected Attributes inherited from Barotrauma.MapEntity | |
static readonly HashSet< MapEntity > | highlightedEntities = new HashSet<MapEntity>() |
static Vector2 | selectionPos = Vector2.Zero |
static Vector2 | selectionSize = Vector2.Zero |
static GUIComponent | editingHUD |
Events inherited from Barotrauma.MapEntity | |
Action< Rectangle > | Resized |
Definition at line 16 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Enumerator | |
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WayPoint | |
SpawnPoint |
Definition at line 143 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
Barotrauma.WayPoint.WayPoint | ( | Vector2 | position, |
SpawnType | spawnType, | ||
Submarine | submarine, | ||
Gap | gap = null |
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) |
Definition at line 116 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
Barotrauma.WayPoint.WayPoint | ( | MapEntityPrefab | prefab, |
Rectangle | rectangle | ||
) |
Definition at line 123 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
Barotrauma.WayPoint.WayPoint | ( | Rectangle | newRect, |
Submarine | submarine | ||
) |
Definition at line 149 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
Barotrauma.WayPoint.WayPoint | ( | Type | type, |
Rectangle | newRect, | ||
Submarine | submarine, | ||
ushort | id = Entity.NullEntityID |
||
) |
Definition at line 154 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Implements Barotrauma.MapEntity.
Definition at line 189 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
void Barotrauma.WayPoint.ConnectTo | ( | WayPoint | wayPoint2 | ) |
Definition at line 916 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 26 of file BarotraumaClient/ClientSource/Map/WayPoint.cs.
void Barotrauma.WayPoint.Draw | ( | SpriteBatch | spriteBatch, |
Vector2 | drawPos | ||
) |
Definition at line 38 of file BarotraumaClient/ClientSource/Map/WayPoint.cs.
void Barotrauma.WayPoint.FindHull | ( | ) |
Definition at line 1003 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 203 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 931 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
void Barotrauma.WayPoint.InitializeLinks | ( | ) |
Definition at line 1039 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 161 of file BarotraumaClient/ClientSource/Map/WayPoint.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 16 of file BarotraumaClient/ClientSource/Map/WayPoint.cs.
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Definition at line 1053 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
void Barotrauma.WayPoint.OnGapStateChanged | ( | bool | open, |
Gap | gap | ||
) |
Only called by a Gap when the state changes. So in practice used like an event callback, although technically just a method (It would be cleaner to use an actual event in Gap.cs, but event registering and unregistering might cause an extra hassle)
Definition at line 46 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 1015 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 1161 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 1110 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 941 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Remove the entity from the entity list without removing links to other entities
Reimplemented from Barotrauma.MapEntity.
Definition at line 1155 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Reimplemented from Barotrauma.MapEntity.
Definition at line 182 of file BarotraumaClient/ClientSource/Map/WayPoint.cs.
bool Barotrauma.WayPoint.IsObstructed |
Definition at line 32 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
Ladder Barotrauma.WayPoint.Ladders |
Definition at line 27 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 22 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
RuinGeneration.Ruin Barotrauma.WayPoint.Ruin |
Definition at line 74 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 20 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 24 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
Structure Barotrauma.WayPoint.Stairs |
Definition at line 28 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
Level.Tunnel Barotrauma.WayPoint.Tunnel |
Definition at line 73 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
Definition at line 18 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 114 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 66 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 60 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 71 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 82 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 84 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 98 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 99 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 34 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 38 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 90 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 88 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 21 of file BarotraumaClient/ClientSource/Map/WayPoint.cs.
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Definition at line 76 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.
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Definition at line 112 of file BarotraumaShared/SharedSource/Map/WayPoint.cs.