|
const string | SocketName = "Barotrauma.EosP2PSocket" |
|
Definition at line 6 of file EosP2PEndpoint.cs.
◆ EosP2PEndpoint() [1/2]
EosP2PEndpoint.EosP2PEndpoint |
( |
EosInterface.ProductUserId |
puid | ) |
|
◆ EosP2PEndpoint() [2/2]
EosP2PEndpoint.EosP2PEndpoint |
( |
EosP2PAddress |
address | ) |
|
◆ Equals()
override bool EosP2PEndpoint.Equals |
( |
object? |
obj | ) |
|
◆ GetHashCode()
override int EosP2PEndpoint.GetHashCode |
( |
| ) |
|
◆ MakeConnectionFromEndpoint()
override P2PConnection EosP2PEndpoint.MakeConnectionFromEndpoint |
( |
| ) |
|
|
virtual |
◆ Parse()
static new Option<EosP2PEndpoint> EosP2PEndpoint.Parse |
( |
string |
endpointStr | ) |
|
|
static |
◆ SocketName
const string EosP2PEndpoint.SocketName = "Barotrauma.EosP2PSocket" |
|
static |
◆ ProductUserId
EosInterface.ProductUserId EosP2PEndpoint.ProductUserId |
|
get |
◆ ServerTypeString
override LocalizedString EosP2PEndpoint.ServerTypeString = TextManager.Get("PlayerHostedServer") |
|
get |
◆ StringRepresentation
override string EosP2PEndpoint.StringRepresentation |
|
get |