Client LuaCsForBarotrauma
HighlightAction Class Reference

Highlights a specific entity. More...

Inheritance diagram for HighlightAction:

Public Member Functions

 HighlightAction (ScriptedEvent parentEvent, ContentXElement element)
 
override void Update (float deltaTime)
 
override bool IsFinished (ref string goToLabel)
 
override void Reset ()
 

Properties

Identifier TargetTag [get, set]
 
Identifier TargetCharacter [get, set]
 
bool State [get, set]
 

Detailed Description

Highlights a specific entity.

Definition at line 11 of file BarotraumaShared/SharedSource/Events/EventActions/HighlightAction.cs.

Constructor & Destructor Documentation

◆ HighlightAction()

HighlightAction.HighlightAction ( ScriptedEvent  parentEvent,
ContentXElement  element 
)

Member Function Documentation

◆ IsFinished()

override bool HighlightAction.IsFinished ( ref string  goToLabel)

◆ Reset()

override void HighlightAction.Reset ( )

◆ Update()

override void HighlightAction.Update ( float  deltaTime)

Property Documentation

◆ State

bool HighlightAction.State
getset

◆ TargetCharacter

Identifier HighlightAction.TargetCharacter
getset

◆ TargetTag

Identifier HighlightAction.TargetTag
getset