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Dependency[] | Dependencies [get, set] |
| List of dependencies by either Steam Workshop ID or by Partial Inclusive Name (ie. "ModDep" will match a mod named "A ModDependency"). PIN Dependency checks if ContentPackage names contains the dependency string. More...
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bool | UseNonPublicizedAssemblies [get, set] |
| Compiles the mod using non-publicized assemblies. More...
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bool | UseInternalAssemblyName [get, set] |
| If the mod includes source files, the compiled assembly will be named "CompiledAssembly" and have the [InternalVisibleTo()] attribute applied to it. More...
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bool | AutoGenerated [get, set] |
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Definition at line 8 of file RunConfig.cs.
◆ RunConfig() [1/2]
RunConfig.RunConfig |
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bool |
autoGenerated | ) |
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◆ RunConfig() [2/2]
◆ IsForced()
bool RunConfig.IsForced |
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◆ IsForcedOrStandard()
bool RunConfig.IsForcedOrStandard |
( |
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◆ IsStandard()
bool RunConfig.IsStandard |
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| ) |
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◆ Sanitize()
◆ Client
How should scripts be run on the client.
Definition at line 22 of file RunConfig.cs.
◆ Server
How should scripts be run on the server.
Definition at line 15 of file RunConfig.cs.
◆ AutoGenerated
bool RunConfig.AutoGenerated |
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getset |
◆ Dependencies
List of dependencies by either Steam Workshop ID or by Partial Inclusive Name (ie. "ModDep" will match a mod named "A ModDependency"). PIN Dependency checks if ContentPackage names contains the dependency string.
Definition at line 30 of file RunConfig.cs.
◆ UseInternalAssemblyName
bool RunConfig.UseInternalAssemblyName |
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getset |
If the mod includes source files, the compiled assembly will be named "CompiledAssembly" and have the [InternalVisibleTo()] attribute applied to it.
Definition at line 43 of file RunConfig.cs.
◆ UseNonPublicizedAssemblies
bool RunConfig.UseNonPublicizedAssemblies |
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getset |
Compiles the mod using non-publicized assemblies.
Definition at line 36 of file RunConfig.cs.