Barotrauma Client Doc
Barotrauma.IFishAnimation Interface Reference
Inheritance diagram for Barotrauma.IFishAnimation:
Barotrauma.FishGroundedParams Barotrauma.FishSwimParams Barotrauma.FishRunParams Barotrauma.FishWalkParams Barotrauma.FishSwimFastParams Barotrauma.FishSwimSlowParams

Properties

string FootAngles [get, set]
 
Dictionary< int, float > FootAnglesInRadians [get, set]
 
float TailAngle [get, set]
 
float TailAngleInRadians [get]
 
float TailTorque [get, set]
 
bool Flip [get, set]
 
float FlipCooldown [get, set]
 
float FlipDelay [get, set]
 

Detailed Description

Definition at line 207 of file FishAnimations.cs.

Property Documentation

◆ Flip

bool Barotrauma.IFishAnimation.Flip
getset

Definition at line 214 of file FishAnimations.cs.

◆ FlipCooldown

float Barotrauma.IFishAnimation.FlipCooldown
getset

Definition at line 215 of file FishAnimations.cs.

◆ FlipDelay

float Barotrauma.IFishAnimation.FlipDelay
getset

Definition at line 216 of file FishAnimations.cs.

◆ FootAngles

string Barotrauma.IFishAnimation.FootAngles
getset

Definition at line 209 of file FishAnimations.cs.

◆ FootAnglesInRadians

Dictionary<int, float> Barotrauma.IFishAnimation.FootAnglesInRadians
getset

Definition at line 210 of file FishAnimations.cs.

◆ TailAngle

float Barotrauma.IFishAnimation.TailAngle
getset

Definition at line 211 of file FishAnimations.cs.

◆ TailAngleInRadians

float Barotrauma.IFishAnimation.TailAngleInRadians
get

Definition at line 212 of file FishAnimations.cs.

◆ TailTorque

float Barotrauma.IFishAnimation.TailTorque
getset

Definition at line 213 of file FishAnimations.cs.