Inherits Barotrauma.Character.IAttackEventData.
Definition at line 106 of file CharacterEventData.cs.
◆ ExecuteAttackEventData()
Barotrauma.Character.ExecuteAttackEventData.ExecuteAttackEventData |
( |
Limb |
attackLimb, |
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|
IDamageable |
targetEntity, |
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Limb |
targetLimb, |
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|
Vector2 |
targetSimPos |
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) |
| |
◆ AttackLimb
Limb Barotrauma.Character.ExecuteAttackEventData.AttackLimb |
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get |
◆ EventType
EventType Barotrauma.Character.ExecuteAttackEventData.EventType |
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get |
◆ TargetEntity
IDamageable Barotrauma.Character.ExecuteAttackEventData.TargetEntity |
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get |
◆ TargetLimb
Limb Barotrauma.Character.ExecuteAttackEventData.TargetLimb |
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get |
◆ TargetSimPos
Vector2 Barotrauma.Character.ExecuteAttackEventData.TargetSimPos |
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get |