Barotrauma Client Doc
Barotrauma.Items.Components.IdCard.OwnerAppearance Struct Reference

Public Member Functions

void ExtractJobPrefab (IReadOnlyDictionary< Identifier, string > tags)
 
void ExtractAppearance (CharacterInfo characterInfo, IdCard idCard)
 

Public Attributes

Sprite Portrait
 
Vector2 SheetIndex
 
JobPrefab JobPrefab
 
List< WearableSpriteAttachments
 
Color HairColor
 
Color FacialHairColor
 
Color SkinColor
 

Detailed Description

Member Function Documentation

◆ ExtractAppearance()

void Barotrauma.Items.Components.IdCard.OwnerAppearance.ExtractAppearance ( CharacterInfo  characterInfo,
IdCard  idCard 
)

◆ ExtractJobPrefab()

void Barotrauma.Items.Components.IdCard.OwnerAppearance.ExtractJobPrefab ( IReadOnlyDictionary< Identifier, string >  tags)

Member Data Documentation

◆ Attachments

List<WearableSprite> Barotrauma.Items.Components.IdCard.OwnerAppearance.Attachments

◆ FacialHairColor

Color Barotrauma.Items.Components.IdCard.OwnerAppearance.FacialHairColor

◆ HairColor

Color Barotrauma.Items.Components.IdCard.OwnerAppearance.HairColor

◆ JobPrefab

JobPrefab Barotrauma.Items.Components.IdCard.OwnerAppearance.JobPrefab

◆ Portrait

Sprite Barotrauma.Items.Components.IdCard.OwnerAppearance.Portrait

◆ SheetIndex

Vector2 Barotrauma.Items.Components.IdCard.OwnerAppearance.SheetIndex

◆ SkinColor

Color Barotrauma.Items.Components.IdCard.OwnerAppearance.SkinColor