Server LuaCsForBarotrauma
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Public Types | |
enum class | ConditionType { AllowLinkingWifiToChat , IsSwappableItem , AllowRotating , Attachable , HasBody , Pickable , OnlyByStatusEffectsAndNetwork , HasIntegratedButtons , IsToggleableController , HasConnectionPanel , DeteriorateUnderStress } |
Public Member Functions | |
ConditionallyEditable (ConditionType conditionType, bool onlyInEditors=true) | |
bool | IsEditable (ISerializableEntity entity) |
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Editable () | |
Editable (int minValue, int maxValue) | |
Editable (float minValue, float maxValue, int decimals=1) | |
Additional Inherited Members | |
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int | MaxLength = -1 |
Maximum length of the value if the value is a string. Only has an effect is larger than 0. More... | |
int | DecimalCount = 1 |
int | MinValueInt = int.MinValue |
float | MinValueFloat = float.MinValue |
bool | ForceShowPlusMinusButtons |
float | ValueStep |
bool | TransferToSwappedItem |
Should the value customized in the editor be applied to the new item swapped in place of this item. Used e.g. for transferring the auto operate properties from one turret to another installed on place of it. More... | |
string[] | VectorComponentLabels |
Labels of the components of a vector property (defaults to x,y,z,w) More... | |
string | FallBackTextTag |
If a translation can't be found for the property name, this tag is used instead More... | |
bool | ReadOnly |
Currently implemented only for int and bool fields. TODO: implement the remaining types (SerializableEntityEditor) More... | |
Definition at line 8 of file ConditionallyEditable.cs.
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Definition at line 19 of file ConditionallyEditable.cs.
ConditionallyEditable.ConditionallyEditable | ( | ConditionType | conditionType, |
bool | onlyInEditors = true |
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Definition at line 10 of file ConditionallyEditable.cs.
bool ConditionallyEditable.IsEditable | ( | ISerializableEntity | entity | ) |
Definition at line 36 of file ConditionallyEditable.cs.