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| Dependency[] | Dependencies [get, set] |
| | List of dependencies by either Steam Workshop ID or by Partial Inclusive Name (ie. "ModDep" will match a mod named "A ModDependency"). PIN Dependency checks if ContentPackage names contains the dependency string. More...
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| |
| bool | UseNonPublicizedAssemblies [get, set] |
| | Compiles the mod using non-publicized assemblies. More...
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| |
| bool | UseInternalAssemblyName [get, set] |
| | If the mod includes source files, the compiled assembly will be named "CompiledAssembly" and have the [InternalVisibleTo()] attribute applied to it. More...
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| |
| bool | AutoGenerated [get, set] |
| |
Definition at line 8 of file RunConfig.cs.
◆ RunConfig() [1/2]
| RunConfig.RunConfig |
( |
bool |
autoGenerated | ) |
|
◆ RunConfig() [2/2]
◆ IsForced()
| bool RunConfig.IsForced |
( |
| ) |
|
◆ IsForcedOrStandard()
| bool RunConfig.IsForcedOrStandard |
( |
| ) |
|
◆ IsStandard()
| bool RunConfig.IsStandard |
( |
| ) |
|
◆ Sanitize()
◆ Client
How should scripts be run on the client.
Definition at line 22 of file RunConfig.cs.
◆ Server
How should scripts be run on the server.
Definition at line 15 of file RunConfig.cs.
◆ AutoGenerated
| bool RunConfig.AutoGenerated |
|
getset |
◆ Dependencies
List of dependencies by either Steam Workshop ID or by Partial Inclusive Name (ie. "ModDep" will match a mod named "A ModDependency"). PIN Dependency checks if ContentPackage names contains the dependency string.
Definition at line 30 of file RunConfig.cs.
◆ UseInternalAssemblyName
| bool RunConfig.UseInternalAssemblyName |
|
getset |
If the mod includes source files, the compiled assembly will be named "CompiledAssembly" and have the [InternalVisibleTo()] attribute applied to it.
Definition at line 43 of file RunConfig.cs.
◆ UseNonPublicizedAssemblies
| bool RunConfig.UseNonPublicizedAssemblies |
|
getset |
Compiles the mod using non-publicized assemblies.
Definition at line 36 of file RunConfig.cs.