Client LuaCsForBarotrauma
AIChatMessage.cs
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using
Barotrauma
.
Networking
;
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using
System;
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using
System.Collections.Generic;
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using
System.Text;
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namespace
Barotrauma
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{
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class
AIChatMessage
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{
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public
readonly
string
Message
;
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public
readonly
Identifier
Identifier
;
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public
ChatMessageType
?
MessageType
;
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public
float
SendDelay
;
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public
double
SendTime
;
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public
AIChatMessage
(
string
message,
ChatMessageType
? type,
Identifier
identifier =
default
,
float
delay = 0.0f)
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{
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Message
= message;
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MessageType
= type;
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Identifier
= identifier;
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SendDelay
= delay;
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}
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}
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}
Barotrauma.AIChatMessage
Definition:
AIChatMessage.cs:9
Barotrauma.AIChatMessage.SendDelay
float SendDelay
Definition:
AIChatMessage.cs:20
Barotrauma.AIChatMessage.Identifier
readonly Identifier Identifier
An arbitrary identifier that can be used to determine what kind of a message this is and prevent char...
Definition:
AIChatMessage.cs:16
Barotrauma.AIChatMessage.Message
readonly string Message
Definition:
AIChatMessage.cs:10
Barotrauma.AIChatMessage.MessageType
ChatMessageType? MessageType
Definition:
AIChatMessage.cs:18
Barotrauma.AIChatMessage.SendTime
double SendTime
Definition:
AIChatMessage.cs:21
Barotrauma.AIChatMessage.AIChatMessage
AIChatMessage(string message, ChatMessageType? type, Identifier identifier=default, float delay=0.0f)
Definition:
AIChatMessage.cs:23
Barotrauma.Networking
Definition:
LuaBarotraumaAdditions.cs:9
Barotrauma.Networking.ChatMessageType
ChatMessageType
Definition:
BarotraumaShared/SharedSource/Networking/ChatMessage.cs:10
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma
BarotraumaShared
SharedSource
Characters
AIChatMessage.cs
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