Client LuaCsForBarotrauma
AbilityConditionInWater.cs
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namespace
Barotrauma.Abilities
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{
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class
AbilityConditionInWater
:
AbilityConditionDataless
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{
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public
AbilityConditionInWater
(
CharacterTalent
characterTalent
,
ContentXElement
conditionElement) : base(
characterTalent
, conditionElement) { }
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protected
override
bool
MatchesConditionSpecific
()
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{
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return
character
.
InWater
;
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}
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}
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}
Barotrauma.Abilities.AbilityConditionDataless
Definition:
AbilityConditionDataless.cs:4
Barotrauma.Abilities.AbilityCondition.character
Character character
Definition:
AbilityCondition.cs:9
Barotrauma.Abilities.AbilityCondition.characterTalent
CharacterTalent characterTalent
Definition:
AbilityCondition.cs:8
Barotrauma.Abilities.AbilityConditionInWater
Definition:
AbilityConditionInWater.cs:4
Barotrauma.Abilities.AbilityConditionInWater.MatchesConditionSpecific
override bool MatchesConditionSpecific()
Definition:
AbilityConditionInWater.cs:7
Barotrauma.Abilities.AbilityConditionInWater.AbilityConditionInWater
AbilityConditionInWater(CharacterTalent characterTalent, ContentXElement conditionElement)
Definition:
AbilityConditionInWater.cs:5
Barotrauma.Character.InWater
bool InWater
Definition:
BarotraumaShared/SharedSource/Characters/Character.cs:1190
Barotrauma.CharacterTalent
Definition:
CharacterTalent.cs:8
Barotrauma.ContentXElement
Definition:
ContentXElement.cs:13
Barotrauma.Abilities
Definition:
AbilityCondition.cs:5
Barotrauma
BarotraumaShared
SharedSource
Characters
Talents
Abilities
AbilityConditionals
AbilityConditionDataless
AbilityConditionInWater.cs
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