Client LuaCsForBarotrauma
BackgroundCreaturePrefabsFile.cs
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namespace
Barotrauma
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{
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sealed
class
BackgroundCreaturePrefabsFile
:
OtherFile
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{
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public
BackgroundCreaturePrefabsFile
(
ContentPackage
contentPackage,
ContentPath
path) : base(contentPackage, path) { }
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//this content type only comes into play when a level is generated, so LoadFile and UnloadFile don't have anything to do
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}
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}
Barotrauma.BackgroundCreaturePrefabsFile
Definition:
BackgroundCreaturePrefabsFile.cs:4
Barotrauma.BackgroundCreaturePrefabsFile.BackgroundCreaturePrefabsFile
BackgroundCreaturePrefabsFile(ContentPackage contentPackage, ContentPath path)
Definition:
BackgroundCreaturePrefabsFile.cs:5
Barotrauma.ContentPackage
Definition:
ContentPackage.cs:18
Barotrauma.ContentPath
Definition:
ContentPath.cs:11
Barotrauma.OtherFile
Definition:
OtherFile.cs:6
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma
BarotraumaShared
SharedSource
ContentManagement
ContentFile
BackgroundCreaturePrefabsFile.cs
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