Client LuaCsForBarotrauma
BackgroundCreaturePrefabsFile.cs
1 namespace Barotrauma
2 {
4  {
5  public BackgroundCreaturePrefabsFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { }
6 
7  //this content type only comes into play when a level is generated, so LoadFile and UnloadFile don't have anything to do
8  }
9 }
BackgroundCreaturePrefabsFile(ContentPackage contentPackage, ContentPath path)