Client LuaCsForBarotrauma
OtherFile.cs
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namespace
Barotrauma
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{
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[AlternativeContentTypeNames(
"None"
)]
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public
class
OtherFile
:
HashlessFile
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{
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public
OtherFile
(
ContentPackage
contentPackage,
ContentPath
path) : base(contentPackage, path) { }
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//this content type is completely ignored by the game so LoadFile and UnloadFile don't do anything
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public
sealed
override
void
LoadFile
() { }
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public
sealed
override
void
UnloadFile
() { }
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public
sealed
override
void
Sort
() { }
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}
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}
Barotrauma.ContentPackage
Definition:
ContentPackage.cs:18
Barotrauma.ContentPath
Definition:
ContentPath.cs:11
Barotrauma.HashlessFile
Definition:
HashlessFile.cs:5
Barotrauma.OtherFile
Definition:
OtherFile.cs:6
Barotrauma.OtherFile.Sort
sealed override void Sort()
Definition:
OtherFile.cs:12
Barotrauma.OtherFile.UnloadFile
sealed override void UnloadFile()
Definition:
OtherFile.cs:11
Barotrauma.OtherFile.LoadFile
sealed override void LoadFile()
Definition:
OtherFile.cs:10
Barotrauma.OtherFile.OtherFile
OtherFile(ContentPackage contentPackage, ContentPath path)
Definition:
OtherFile.cs:7
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma
BarotraumaShared
SharedSource
ContentManagement
ContentFile
OtherFile.cs
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1.9.1