Client LuaCsForBarotrauma
OtherFile.cs
1 namespace Barotrauma
2 {
3 
4  [AlternativeContentTypeNames("None")]
5  public class OtherFile : HashlessFile
6  {
7  public OtherFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { }
8 
9  //this content type is completely ignored by the game so LoadFile and UnloadFile don't do anything
10  public sealed override void LoadFile() { }
11  public sealed override void UnloadFile() { }
12  public sealed override void Sort() { }
13  }
14 }
sealed override void Sort()
Definition: OtherFile.cs:12
sealed override void UnloadFile()
Definition: OtherFile.cs:11
sealed override void LoadFile()
Definition: OtherFile.cs:10
OtherFile(ContentPackage contentPackage, ContentPath path)
Definition: OtherFile.cs:7