Client LuaCsForBarotrauma
BarotraumaClient/ClientSource/Characters/AICharacter.cs
1
namespace
Barotrauma
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{
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partial class
AICharacter :
Character
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{
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public
override
void
DrawFront
(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch,
Camera
cam)
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{
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base.DrawFront(spriteBatch, cam);
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if
(
GameMain
.
DebugDraw
&& !
IsDead
) aiController.
DebugDraw
(spriteBatch);
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}
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}
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}
Barotrauma.AICharacter.DrawFront
override void DrawFront(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Camera cam)
Definition:
BarotraumaClient/ClientSource/Characters/AICharacter.cs:5
Barotrauma.AIController.DebugDraw
virtual void DebugDraw(SpriteBatch spriteBatch)
Definition:
BarotraumaClient/ClientSource/Characters/AI/AIController.cs:7
Barotrauma.Camera
Definition:
Camera.cs:10
Barotrauma.Character.IsDead
bool IsDead
Definition:
BarotraumaShared/SharedSource/Characters/Character.cs:1112
Barotrauma.GameMain
Definition:
GameMain.cs:25
Barotrauma.GameMain.DebugDraw
static bool DebugDraw
Definition:
GameMain.cs:29
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma.AttackTarget.Character
@ Character
Barotrauma
BarotraumaClient
ClientSource
Characters
AICharacter.cs
Generated by
1.9.1