Client LuaCsForBarotrauma
BarotraumaClient/ClientSource/Characters/AICharacter.cs
1 namespace Barotrauma
2 {
3  partial class AICharacter : Character
4  {
5  public override void DrawFront(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Camera cam)
6  {
7  base.DrawFront(spriteBatch, cam);
8  if (GameMain.DebugDraw && !IsDead) aiController.DebugDraw(spriteBatch);
9  }
10  }
11 }
override void DrawFront(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Camera cam)
static bool DebugDraw
Definition: GameMain.cs:29