5 partial class AlienRuinMission : Mission
12 base.ClientReadInitial(msg);
13 existingTargets.Clear();
14 spawnedTargets.Clear();
16 ushort existingTargetsCount = msg.
ReadUInt16();
17 for (
int i = 0; i < existingTargetsCount; i++)
22 if (target ==
null) {
continue; }
23 allTargets.Add(target);
26 for (
int i = 0; i < spawnedTargetsCount; i++)
29 allTargets.Add(enemy);
override void ClientReadInitial(IReadMessage msg)
override bool DisplayAsCompleted
override bool DisplayAsFailed
static Character ReadSpawnData(IReadMessage inc)
const ushort NullEntityID
static Entity FindEntityByID(ushort ID)
Find an entity based on the ID