Client LuaCsForBarotrauma
BarotraumaClient/ClientSource/Items/Components/Signal/MemoryComponent.cs
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using
Barotrauma
.
Networking
;
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3
namespace
Barotrauma.Items.Components
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{
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partial class
MemoryComponent : ItemComponent
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{
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public
void
ClientEventRead
(
IReadMessage
msg,
float
sendingTime)
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{
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Value
= msg.
ReadString
();
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}
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}
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}
Barotrauma.Items.Components.MemoryComponent.Value
string Value
Definition:
BarotraumaShared/SharedSource/Items/Components/Signal/MemoryComponent.cs:24
Barotrauma.Items.Components.MemoryComponent.ClientEventRead
void ClientEventRead(IReadMessage msg, float sendingTime)
Definition:
BarotraumaClient/ClientSource/Items/Components/Signal/MemoryComponent.cs:7
Barotrauma.Networking.IReadMessage
Definition:
IReadMessage.cs:8
Barotrauma.Networking.IReadMessage.ReadString
String ReadString()
Barotrauma.Items.Components
Definition:
BarotraumaShared/SharedSource/Items/Components/DockingPort.cs:15
Barotrauma.Networking
Definition:
LuaBarotraumaAdditions.cs:9
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma
BarotraumaClient
ClientSource
Items
Components
Signal
MemoryComponent.cs
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