13 public void Draw(SpriteBatch spriteBatch,
bool editing,
float itemDepth = -1, Color? overrideColor =
null)
20 GUI.DrawRectangle(spriteBatch, pos -
new Vector2(rangeX, rangeY),
new Vector2(rangeX, rangeY) * 2.0f, Color.Cyan * 0.5f, isFilled:
false, thickness: 2);