Client LuaCsForBarotrauma
BarotraumaClient/ClientSource/Map/Levels/LevelObjects/LevelTrigger.cs
2 
3 namespace Barotrauma
4 {
5  partial class LevelTrigger
6  {
7  public void ClientRead(IReadMessage msg)
8  {
9  if (ForceFluctuationStrength > 0.0f)
10  {
11  currentForceFluctuation = msg.ReadRangedSingle(0.0f, 1.0f, 8);
12  }
13  if (stayTriggeredDelay > 0.0f)
14  {
15  triggeredTimer = msg.ReadRangedSingle(0.0f, stayTriggeredDelay, 16);
16  }
17  }
18  }
19 }
Single ReadRangedSingle(Single min, Single max, int bitCount)