Client LuaCsForBarotrauma
BarotraumaClient/ClientSource/Map/Levels/LevelObjects/LevelTrigger.cs
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using
Barotrauma
.
Networking
;
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3
namespace
Barotrauma
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{
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partial class
LevelTrigger
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{
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public
void
ClientRead
(
IReadMessage
msg)
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{
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if
(
ForceFluctuationStrength
> 0.0f)
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{
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currentForceFluctuation = msg.
ReadRangedSingle
(0.0f, 1.0f, 8);
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}
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if
(stayTriggeredDelay > 0.0f)
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{
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triggeredTimer = msg.
ReadRangedSingle
(0.0f, stayTriggeredDelay, 16);
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}
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}
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}
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}
Barotrauma.LevelTrigger.ClientRead
void ClientRead(IReadMessage msg)
Definition:
BarotraumaClient/ClientSource/Map/Levels/LevelObjects/LevelTrigger.cs:7
Barotrauma.LevelTrigger.ForceFluctuationStrength
float ForceFluctuationStrength
Definition:
BarotraumaShared/SharedSource/Map/Levels/LevelObjects/LevelTrigger.cs:143
Barotrauma.Networking.IReadMessage
Definition:
IReadMessage.cs:8
Barotrauma.Networking.IReadMessage.ReadRangedSingle
Single ReadRangedSingle(Single min, Single max, int bitCount)
Barotrauma.Networking
Definition:
LuaBarotraumaAdditions.cs:9
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma
BarotraumaClient
ClientSource
Map
Levels
LevelObjects
LevelTrigger.cs
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1.9.1