5 private Identifier lastSkillIdentifier;
15 if (skillIdentifier != lastSkillIdentifier)
17 lastSkillIdentifier = skillIdentifier;
override void ApplyEffect(AbilityObject abilityObject)
CharacterAbilityMultitasker(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
void IncreaseSkillLevel(Identifier skillIdentifier, float increase, bool gainedFromAbility=false, bool forceNotification=false)
Increase the skill by a specific amount. Talents may affect the actual, final skill increase.