Client LuaCsForBarotrauma
CharacterCampaignData.cs
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using
System.Xml.Linq;
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using
Barotrauma
.
Networking
;
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namespace
Barotrauma
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{
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partial class
CharacterCampaignData
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{
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public
readonly
CharacterInfo
CharacterInfo
;
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public
readonly
string
Name
;
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public
readonly Address
ClientAddress
;
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public
readonly Option<AccountId>
AccountId
;
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private
XElement itemData;
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private
XElement healthData;
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public
XElement
OrderData
{
get
;
private
set
; }
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public
XElement
WalletData
;
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}
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}
Barotrauma.CharacterCampaignData
Definition:
CharacterCampaignData.cs:7
Barotrauma.CharacterCampaignData.AccountId
readonly Option< AccountId > AccountId
Definition:
CharacterCampaignData.cs:13
Barotrauma.CharacterCampaignData.CharacterInfo
readonly CharacterInfo CharacterInfo
Definition:
CharacterCampaignData.cs:8
Barotrauma.CharacterCampaignData.OrderData
XElement OrderData
Definition:
CharacterCampaignData.cs:17
Barotrauma.CharacterCampaignData.ClientAddress
readonly Address ClientAddress
Definition:
CharacterCampaignData.cs:12
Barotrauma.CharacterCampaignData.Name
readonly string Name
Definition:
CharacterCampaignData.cs:10
Barotrauma.CharacterCampaignData.WalletData
XElement WalletData
Definition:
CharacterCampaignData.cs:18
Barotrauma.CharacterInfo
Stores information about the Character that is needed between rounds in the menu etc....
Definition:
BarotraumaShared/SharedSource/Characters/CharacterInfo.cs:95
Barotrauma.Networking
Definition:
LuaBarotraumaAdditions.cs:9
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma
BarotraumaShared
SharedSource
GameSession
GameModes
CharacterCampaignData.cs
Generated by
1.9.1