Barotrauma Client Doc
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A special affliction type that increases the character's Bloodloss affliction with a rate relative to the strength of the bleeding. More...
Public Member Functions | |
AfflictionBleeding (AfflictionPrefab prefab, float strength) | |
override void | Update (CharacterHealth characterHealth, Limb targetLimb, float deltaTime) |
Public Member Functions inherited from Barotrauma.Affliction | |
Affliction (AfflictionPrefab prefab, float strength) | |
void | CopyProperties (Affliction source) |
Copy properties here instead of using SerializableProperties (with reflection). More... | |
void | Serialize (XElement element) |
void | Deserialize (XElement element) |
Affliction | CreateMultiplied (float multiplier, Affliction affliction) |
override string | ToString () |
LocalizedString | GetStrengthText () |
AfflictionPrefab.Effect | GetActiveEffect () |
float | GetVitalityDecrease (CharacterHealth characterHealth) |
float | GetVitalityDecrease (CharacterHealth characterHealth, float strength) |
float | GetScreenGrainStrength () |
float | GetScreenDistortStrength () |
float | GetRadialDistortStrength () |
float | GetChromaticAberrationStrength () |
float | GetAfflictionOverlayMultiplier () |
Color | GetFaceTint () |
Color | GetBodyTint () |
float | GetScreenBlurStrength () |
float | GetSkillMultiplier () |
void | CalculateDamagePerSecond (float currentVitalityDecrease) |
float | GetResistance (Identifier afflictionId) |
float | GetSpeedMultiplier () |
float | GetStatValue (StatTypes statType) |
bool | HasFlag (AbilityFlags flagType) |
void | ApplyStatusEffects (ActionType type, float deltaTime, CharacterHealth characterHealth, Limb targetLimb) |
void | ApplyStatusEffect (ActionType type, StatusEffect statusEffect, float deltaTime, CharacterHealth characterHealth, Limb targetLimb) |
void | SetStrength (float strength) |
Use this method to skip clamping and additional logic of the setters. Ideally we would keep this private, but doing so would require too much refactoring. More... | |
bool | ShouldShowIcon (Character afflictedCharacter) |
A special affliction type that increases the character's Bloodloss affliction with a rate relative to the strength of the bleeding.
Definition at line 6 of file AfflictionBleeding.cs.
Barotrauma.AfflictionBleeding.AfflictionBleeding | ( | AfflictionPrefab | prefab, |
float | strength | ||
) |
Definition at line 8 of file AfflictionBleeding.cs.
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virtual |
Reimplemented from Barotrauma.Affliction.
Definition at line 13 of file AfflictionBleeding.cs.