Definition at line 7 of file BinaryOptionAction.cs.
◆ BinaryOptionAction()
◆ DetermineFinished() [1/2]
bool Barotrauma.BinaryOptionAction.DetermineFinished |
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◆ DetermineFinished() [2/2]
bool Barotrauma.BinaryOptionAction.DetermineFinished |
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ref string |
goTo | ) |
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◆ DetermineSuccess()
abstract ? bool Barotrauma.BinaryOptionAction.DetermineSuccess |
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Implemented in Barotrauma.SkillCheckAction, Barotrauma.RNGAction, Barotrauma.CountTargetsAction, Barotrauma.CheckVisibilityAction, Barotrauma.CheckTraitorVoteAction, Barotrauma.CheckTraitorEventStateAction, Barotrauma.CheckSelectedAction, Barotrauma.CheckOrderAction, Barotrauma.CheckMoneyAction, Barotrauma.CheckItemAction, Barotrauma.CheckDataAction, and Barotrauma.CheckConditionalAction.
◆ GetSubActions()
override IEnumerable<EventAction> Barotrauma.BinaryOptionAction.GetSubActions |
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◆ HasBeenDetermined()
bool Barotrauma.BinaryOptionAction.HasBeenDetermined |
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◆ IsFinished()
override bool Barotrauma.BinaryOptionAction.IsFinished |
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ref string |
goToLabel | ) |
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Has the action finished.
- Parameters
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goToLabel | If null or empty, the event moves to the next action. Otherwise it moves to the specified label. |
- Returns
Implements Barotrauma.EventAction.
Definition at line 36 of file BinaryOptionAction.cs.
◆ Reset()
override void Barotrauma.BinaryOptionAction.Reset |
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◆ SetGoToTarget()
override bool Barotrauma.BinaryOptionAction.SetGoToTarget |
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string |
goTo | ) |
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◆ Update()
override void Barotrauma.BinaryOptionAction.Update |
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float |
deltaTime | ) |
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◆ Failure
◆ succeeded
bool? Barotrauma.BinaryOptionAction.succeeded = null |
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◆ Success