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Identifier | TargetTag [get, set] |
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string | ItemIdentifiers [get, set] |
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string | ItemTags [get, set] |
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int | Amount [get, set] |
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Identifier | HullTag [get, set] |
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Identifier | ApplyTagToTarget [get, set] |
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Identifier | ApplyTagToItem [get, set] |
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bool | RequireEquipped [get, set] |
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bool | Recursive [get, set] |
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int | ItemContainerIndex [get, set] |
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float | RequiredConditionalMatchPercentage [get, set] |
| What percentage of targets do the conditionals need to match for the check to succeed? More...
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bool | CompareToInitialAmount [get, set] |
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Definition at line 9 of file CheckItemAction.cs.
◆ CheckItemAction()
◆ DetermineSuccess()
override? bool Barotrauma.CheckItemAction.DetermineSuccess |
( |
| ) |
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protectedvirtual |
◆ ToDebugString()
override string Barotrauma.CheckItemAction.ToDebugString |
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virtual |
Rich test to display in debugdraw
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw
- Returns
Reimplemented from Barotrauma.EventAction.
Definition at line 262 of file CheckItemAction.cs.
◆ Amount
int Barotrauma.CheckItemAction.Amount |
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getset |
◆ ApplyTagToItem
Identifier Barotrauma.CheckItemAction.ApplyTagToItem |
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getset |
◆ ApplyTagToTarget
Identifier Barotrauma.CheckItemAction.ApplyTagToTarget |
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getset |
◆ CompareToInitialAmount
bool Barotrauma.CheckItemAction.CompareToInitialAmount |
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getset |
◆ HullTag
◆ ItemContainerIndex
int Barotrauma.CheckItemAction.ItemContainerIndex |
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getset |
◆ ItemIdentifiers
string Barotrauma.CheckItemAction.ItemIdentifiers |
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getset |
◆ ItemTags
string Barotrauma.CheckItemAction.ItemTags |
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getset |
◆ Recursive
bool Barotrauma.CheckItemAction.Recursive |
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getset |
◆ RequiredConditionalMatchPercentage
float Barotrauma.CheckItemAction.RequiredConditionalMatchPercentage |
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getset |
What percentage of targets do the conditionals need to match for the check to succeed?
Definition at line 50 of file CheckItemAction.cs.
◆ RequireEquipped
bool Barotrauma.CheckItemAction.RequireEquipped |
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getset |
◆ TargetTag